Yes, although it's actually through the Steam API.
It should be on both.
My main hope is that we have, FINALLY, put the commodity issues to bed. That's deifnitely the #1 issue in terms of people's workshops freezing up...
Oh yes, we removed that at the last minute. The announcement should, I suppose, be changed.
Full changelog: https://www.gaslampgames.com/2016/06/21/clockwork-empires-june-update-knights-of-steam/ Changes since REV 51J (yeesh!): FIXED:...
Weird. okay, well, I can see ways in which it could happen, but I have no idea how to reproduce it so I'm just going to clean it up (it's a...
(Also note: if the game cannot open a save game file, because it thinks it's corrupted or what have you, it simply won't report it in the save list.)
Crashing serializing a "ghost module." What were you doing at the time?
Yes. That's how we discovered that 51I is a terrible revision because Daniel and David kept asking me "can you make the l uppercase L?"
Another in our series of small hotfixes. The commodity-off thing should now be dead. If it's not, please let me know ASAP. I want this fixed...
Got the commodity thing, thanks. I think. Going to push 51I shortly.
I'll take save games for both of those, thanks. It should be minor. I'm a little puzzled as to why the mismatch is so large and why it was not...
@Braincooler: that's neat. What's your video card?
(And is anybody else having problems with commodities mismatched still? Or is it just the one game? I'd really like to be able to close this bug...
Per, can you send me that save game please? thank you!
Nice. Please enjoy everything being good and events and steam knights and stuff. "It's Sunny!"
Excellent!
(anybody tried this yet?)
Okay! Anybody want to try Hotfix 51H?
Beta 51H of Clockwork Empires is now on Steam's Experimental Branch. This *should* fix the crashes while saving. Famous last words. If there are...
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