Okay, some unpleasant bugs got in 51C with loading and fixing things which are also responsible for the CPU usage. This is what I get for...
Beta 51C of Clockwork Empires has now been pushed to the experimental branch on Steam. Beta 51C major changes workshift system redone: shifts...
Events are still missed too often, yes. I think Daniel is going to add a small flashing alert to the side that will go away once you mouse over...
There are still foundation issues in 51B, yes. I didn't touch the building code because I didn't want to run the risk of pushing a hotfix to the...
(A bunch of Mac fixes got pushed as part of 51B, including the embark point crash. There are still crashes - please send me more callstacks and we...
A second hotfix for Beta 51, entitled Beta 51B, has now been pushed to both branches of Steam. It should, hopefully, be backwards-compatible with...
On second thoughts, let us NOT discuss the vibro-vacuum machine.
It's a Brave New World.
Purely from a computational perspective: it doesn't matter. We just add or remove the doors, and the A* cost is going to be the same regardless...
Thanks for the saves, everybody. I think what will happen is we'll push another hotfix 51B to at least fix a bunch of the manufacturing stuff, but...
Let me have a look...
Interesting. I still get a large series of crashes starting a new map on OS X on any biome containing an ocean, and a handful of other issues....
RH: is that 51 or 51A?
(Working on the OS X situation right now! Hang tight!)
It wasn't moved over to the new job system. So it will take six stone, it'll just do them manually because YOLO. I've fixed this locally. It's...
A hotfix for Beta 51, entitled Beta 51A, has now been posted to the Experimental Branch on Steam. Please test it and let me know if it improves...
@Bluebird known, fix is in the works...
Still collecting saves today with broken workshops. Let us get to the bottom of this for once and for all.
Also, no, don't try Cynar. It's pretty vile. Apparently you can make a good manhattan with it, though?
Alright, well, we can look at those tomorrow at the same time as the chemistry workbench. (Fun!)
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