So I actually have thrown an "unusual" alcohol party in previous years, where guests are encouraged to bring an alcoholic beverage that is......
Yep - so we're actually now triggering an *ancient* issue where deleted items were sometimes left around after they were supposed to be in a...
Good evening! Sooooo... 1) This has been fixed! There will be a hotfix tomorrow. 2) Lack of materials and components, plus there is currently a...
FIXED: crash clicking on trade depot. Will push hotfix once everything else needing to be hotfixed is hotfixed.
I eagerly await the usual videos.
Okay. What is happening is a rare rendering glitch that causes some things that are in a commodity stack to render outside of the commodity stack...
@Unforked: So some operation is not deleting logs. Can you figure out what thing is not removing logs when logs are supposed to be destroyed?...
So are you getting stacks of (0) logs?
Can you verify quickly that your work crews, when using logs, are removing the right amount of logs from the stockpile? I think it's over-removing...
[IMG]
Locking!
Building upgrades were disabled for this release, but they will be back.
A.... beta?! A... sale?! A... trailer? WHAT IS GOING ON HERE:...
Do you have a save game for that one when the smelter wasn't working?
Okay, the problem is actually that the commodities window is now flat out lying about the number of goods you have in your colony. The larger...
The jobs menu will flash if you have more "assignment beacon" jobs than you do workers capable of responding to them, plus a budget of 2 extra...
EDIT: also, what did they actually end up distilling there in the end? Where did the drinks commodities arrive from?
Ahhhh hang on. Is this *only* happening with standing orders?
So here's the deal: we need data to figure out why workshop modules are sometimes stalling. To that and, and to test some other stuff, we have...
Separate names with a comma.