I'm still looking for save games, repro steps, or ANYTHING for these broken workshops.
No clue. I cannot reproduce it on my end.
It's coming....
TL;DR: DO NOT DOUBT THE MUSCLES OF MALCOLM COGSWATTER what, yes, this is my third pot of coffee, what are you doing, I'm not stepping away from...
1. Malcolm Cogswatter is Swole as Heck. I mean, just look at those muscles. Who are you to dictate what he can, and cannot carry? (But sure, yes,...
Send me a save game with 50E where the fuondations are disappearing, though?
Seriously, there is and he is very annoying. Consolidated 50E changelog building materials now are picked up as a multistack module materials...
Yeah, 50D has a bad crash bug when workshops are destroyed. Fortunately, 50E will be out soon enough.
Drat. Well, you definitely hit something. Were you changing or cancelling jobs, or moving modules around, or something?
Selly1: Okay, the reason the modules aren't workign in that workshop any more is because the game thinks they are locked, so that they're being...
This has now been propagated to both building and module construction!
Killed a fairly nasty bug this evening that would prevent the multistack code from correctly detecting that it had enough of a commodity to...
Can anybody send me a save game for 50D please where work crews have stopped working? People keep claiming this is happening, but I have been...
So any specific feedback related to: - the UI changes - the workshop changes?
If so this is a bug.
Upgrades are a bit skeletal; we have a massive data entry chore to do in order to get them working correctly, and also we don't yet change the...
What was wrong with battlefield promotion?
The UI for the panel is somewhat in flux, and those two items are taken out temporarily until we solve some UI issues.
We call this one "the Weekend-Ruiner." Major Changes for 50D workshop jobs are now queued per-module and are much more clear about what is going...
(it's up)
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