The missing items may have been in kits that you did not even have. E.g. even if you don't have an ingot press items can still randomly appear...
You don't actually lose items when you save with items in kits. The problem is the item <i>locations</i> aren't saved. When you next load your...
I assume that's the origin of the 'Resist!' text that I see sometimes when hurting enemies with magic or toxic cloud traps. I've never noticed...
I'm guessing it's simply subtracted from the enemy's dodge chance before their dodge calculation is carried out. A Lil Batty has 19 dodge (4 rogue...
Items will not lose their default attributes. However items can be cursed by Anvils and certain monsters. The negative attributes that it gains...
What's the worst build that you can come up with? You can throw away 3 skills by picking the supplementary magic skills without having any magic...
Right, that makes sense. I still can't imagine <i>anyone</i> wanting to waste a lockpick just for a chance to not have a pile-up behind the door....
This is part of the 'items that shouldn't be stackable can be stacked' bug that has already been reported. You can also 'fix' burnt out wands the...
I'm not sure how the current version of DMM will handle monDB.xml changes. Let me know if you have any problems.
Fun fact: According to the XML, 125 exp for the first level is only meant to apply to Elvishly Easy. It's meant to be 260 exp for Going Rogue. I...
What is the purpose of locked doors? Even the feeblest mage can kick them down after a couple of attempts, losing at most 3-4 health. All they do...
Yeah, sorry, I meant "just like 'named' items" not "found artifacts". Artifacts that you find behave just like normal items. @Kaoy I've never had...
If you craft an 'artifact' quality item it receives random bonuses just like 'named' items. This also applies to Emerald Amulets. You can find...
The drop rate doesn't matter. You don't even need more than one wand. The most important part of the suggestion is this: <blockquote>Wand Lore's...
I think you're underestimating the difficulty of maintaining powerful wands. <ol> <li>Finding a wand for those 1 or 2 spells out of ~50 in the...
Isn't there a beta testing build? I think it was mentioned on the IRC. If you're avid enough that you don't mind bugs you might want to check...
Yeah, the 'class' requirement sounds like the problem. I usually take a lot of Rogue skills (crafting, burglary and archaeology) which would...
Apparently your hat is determined by the last skill you select. Try picking Archaeology last during skill selection. (Although some say this...
@Goatmon That's coming in the next patch: <blockquote>Alchemists now start with an Ingot Grinder, giving them more rubbish than any other...
@OgreSamanosuke It's mostly just appending although I had to do some tweaks for skillDB.xml and spellDB.xml. For these I first remove any of the...
Separate names with a comma.