We are eagerly awaiting ID 2.0 even more than we already were before you agreed to do this. (And the traps thing earlier today too.) Whatever...
NWN2 was to CRPGs what Horse Armor was to DLC. :)
Upon making another character, I tried making a Wizard. Once leveling up the first time, I realized the other "Base" classes were then enabled for...
Sadly the latter cannot work if it requires CEP 1.52 since 2.x was the only option for those like myself stuck with 1.69 of the base game and...
Odin is a new type of pointing device that you put in your pants. :) The project part was abandoned due to blindness of everyone who volunteered...
A good DM can and does always keep a handful of emergency escape situations. The entire party was wiped by a bunch of die rolls that went bad when...
Honestly it only matters if you play with uncreative rule-nazis. I enjoyed second edition the most, but that was due to time and availability...
When did that change? I have had mousewalk disabled since 1.09 or so. (No, Not 1.09 RevB.)
Yeah. Just having -10 or so :trap_sense: would make all traps impossible to see unless you already had more than that. That alone would be great....
Traps that scatter your weapons/shields over several tiles. (Probably not possible, but it is a good idea.) Traps that have a long ranged teleport...
Add in Avenging Executioner and it gets even more sickeningly overpowered. Massively so in fact. This is not the place to say this, but I am...
r_b_bergstron... I cannot click like enough for you! I consider likes to be DiggleBucks. All my DiggleBucks for you. :)
There can and will be soon. There are already effects that do that in a sense, so why not trigger them from an awful trap? :)
Note that Necronomiconomics is a wizard skill that is invaluable to melee users too. And Warlockery (From the DLC) is certainly the most warrior...
Taken from another post I made. More to come... I have ideas for Diggle Trappists that lay down traps every time they move. (Massive memory...
Since I do not use mouse movement, I do not know if there is a way to abort moving once you click somewhere. Is there? The few times I used it I...
The question is not would it be OP, but rather how much. :haywire: is supposed to bypass resistances after all. I tend not to worry about...
What do you want this to scale with, if anything? And will it be Wizard, Rogue, or Warrior skills? :dmg_slashing: cannot ignore armor. It is...
Careful what you wish for. I have ideas for Diggle Trappists that lay down traps every time they move. (Massive memory hole.) I also thought of...
I think you may be misunderstanding what I am saying, or I may be misunderstanding you. Currently if you mouse click on a trap it will ask to...
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