(Small hotfix up for a lock when creating animals.) If you have a set of logs that isn't being used, send me the save! Easiest, simplest, best thing.
@Krentz there is a bug in the *current* 49 where if you had to generate a new world, it might crash. This has been fixed for 49B.
Have people never *been* to a proper British pub? Sheesh. (Yes, it's broken and needs to be fixed - but yet, it is also strangely reflective of...
Biomes are here! BIOMES ARE HERE. Major Changes Added a ton of new biomes and biome content. You can now select your starting position on the...
Does it produce a DMP file? Can you send that DMP file to us at contact@gaslampgames.com ? Does it go away if you run the game as an...
Nothing has changed in the rendering code, at all, between 48D and 49A. In fact, 48D and 49 are basically identical. New video card drivers? Old...
Yes, it should be save game compatible. Yes, two courtyards will crash the game at present. (I should deal with that.)
In particular, this fixes issues on machines with UNICODE systems, or systems with weird write permissions. FIXED: dead colonists will never try...
Do you have a save game where people seemingly stop doing anything? I can track this stuff down and fix it, but only if people give me save games.
Overall Changelog is here: https://www.gaslampgames.com/2016/03/18/clockwork-empires-march-update-the-joy-of-work/ (Changes since 48D: we fixed a...
Hinkiness is known: we forgot to move some data over. Daniel is doing this now.
Can't reproduce this in your save game. You don't have any modules which match the constructions you have placed; as soon as I make some more...
(Is on my list to play... *after* CE ships.)
An easy fix! I'll deal with it now for 49.
Mokkun: are you running pre, or post, hotfix?
A hotfix is going up for the work crew crash.
We regrettably inform you that it is Alpha 48D. Here are the terrible changes: - modified work shift box to sync visual refresh with processing...
The square of the module should, indeed, turn red already. Or do you mean I should tint the geometry itself?
Okay. But you had a trade depot. Do you remember what you did that *closed* the trade window before the game crashed?
The work crew box being idle was, in fact a lie: it didn't give you any information on idle work crews working in buildings, merely tier 1 work...
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