.. gameplay slowdown or actual game speed/framerate slowdown?
(Fixing the slowdown.)
Ah! Returning goods to container probably does not do a shift check. I'm going to debug this today and make sure it's working as operated. Yes, a...
Okay, I have some ideas about the latency thing. Slowdown: I would like to look at save games where this happens, please. There's something...
What am I looking at here, other than a perfect mineralogical trifecta?
Okay. Next question for the crowd: is anybody else having issues on *NVidia* hardware?
(Tiki, are you on an AMD card? I'm trying to remember.)
Oh good, I see the drop item/squish vermin loop is back. *sigh* Does anybody know what the repro steps are for the invisible modules? I haven't...
Yep! We have completely trashed everything.
Happiness now feeds back into gameplay! It's totally unbalanced! Other crazy stuff happens! All sorts of chaos. Major Changes added new...
Bug. Fixing it! Correct, although the menu system in the final product will be a bit nicer. The previous method just.... well, it was an okay...
Ooooh, PROGRESS. (Now to get all this stuff hooked up.)
There will be a "delete module" button next to the "move module" button. This is all on my cleanup list.
Well, it's news to me, okay? Perhaps a more accurate statement: I have yet to see anybody in the office playing who starts the game with a swath...
It's headed that way, yes.
Before or after loading a save?
Well, crap. The more you know. This also might explain some balance issues - we haven't been accounting for the fact that you're going to start...
One crash seems to be if you create a building with more than one courtyard, but that's an easy enough fix.
(People actually *use* flatten terrain? Interesting. I don't know a single person in the office who starts their game with it.)
Is the game producing crash dumps or error messages? Any idea what you're doing to cause the crash?
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