https://www.gaslampgames.com/2015/12/17/clockwork-empires-december-update-the-bureaucracy-must-go-on-2/ Major bullet points: - bureaucracy -...
(A bunch of the dynamics stuff is on the top of my TODO for when we get back after the holidays.) EDIT: Well, after I finish the trade depot anyhow.
I think EVERYBODY thought of that JPG.
We endeavour to give satisfaction!
Hmm. Yes, I suppose we should have Spontaneous Human Combustion. After all, it is in Bleak House.
Note: in the current build there aren't actually that many ways to get a thing *on* fire. I suggest land mines in the woods!
Alpha 45C has been added to the Experimental Branch on Steam. Changelog below? - added Fire!! - OPTIMIZATION: several AI side performance issues...
Admittedly, everything is the developers' whim.
Changes: Foreign Office faction standing for the Empire and for the local Bandits now hooked up to current faction standing (though not attached...
Hang on, I'm confused. So: a) is there a bug here? or b) is the barbershop working as intended (ish)?
The mine issue has been fixed for 45B. :)
Logged as OC-4232, thanks!
Never seen anything like this before. Do you have the save game somewhere? Is this 45 or 45A?
We try to execute one entire world simulation tick in 100 msec, or 1/10th of a second on your machine. We don't always do it, which means that I...
No, no surprise horrors. Also, the fire and trade depots aren't in yet because they still need some love (and in the case of the trade depot, a...
Alpha 45A is in the Experimental Branch on Steam. Some notes: I rewrote the save game code to handle the problems people were having saving and...
Again, if there's a save game going on I can dig into it. I'll take a look at this tomorrow morning.
Experimental *would* have been Friday, save for the fact that I had to rewrite the entire save game system (well, enough of it anyhow.) It doesn't...
Please note as well: I was going to do input/output stockpiles, but I want to see if the new code that snuck into 45 (putting workshop output...
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