Various people have been down with various illnesses last week, and I have spent most of Friday and today dealing with cleaning up some very old...
This is exactly correct, because workshops and offices (and mines!) have not been moved over to the new stockpile code yet. So they're still doing...
(Actually what I'm doing this week.)
LET'S JUST TURN THAT CULT **** UP TO ELEVEN (is hauled off by other directors)
I͚͇̓̂̒́̈́̚t̬̼̞̪̼̳̳̮̲̾̂ͩ ̩̙͔̹͓̰ͤ̌ͅm̮̜̹̜̭̽̎ͧä͖̳̭̹̯͔̣̱́̈́̉̂ͥ̅y̲̞̻̗ͬͬ̽̆̔ ͚̰̖̫̹͍̂ͦ͒̋n͓͕̻̟͍͊̊̊̏o̦̟͈̖͍̱ͬͦ͌ͪͫ͑̅̓w̯̬͇̖̓ͬ̈́̇͋͋ͯͦͅ...
Well, those are only the changes between 43E and 44. If I had to go with "what's new between 43 and 44"... gosh, I don't even know. A LOT.
Since people are probably about to ask me what changed between 43E and 44: FIXED: bug in replay system meaning that replay determinism could...
Alpha 44 of Clockwork Empires is up. (And personally, it's my favourite one yet.)...
(they are removed now.)
I'm removing those shortly. Never release a patch, even an experimental one, on Election Night...
Alpha 43E is now in the Steam Experimental branch. The main change is that we rewrote the stockpile handling code. In the old codebase, we...
Fixed for 43E; filters now shut themselves on and off for farms when you are assigned to, or removed from, farming duties; same as anything else.
There is also a small bug in 43C/D where if you have enough idle work cerws, it may stop farmers from picking up the work. This has now been fixed...
Nope. There is a vague ticket for having designated "input/output" stockpiles, and it could be engineered so that we tried to keep the input...
(Sometimes I get a bit obsessive.)
Send me the save game where this happens? We'll see what we can figure out. (It might have been fixed in REV 43E.)
Ore highlighting is on my list of "well, holy **** that is incredibly annoying to everybody" tickets, which I am currently tackling in conjunction...
In response to discussions on the Steam forums, the stockpile handling code has been completely written this weekend. Yes, again. The new code...
Ah! Okay - so standard military problems then. Well, that's being looked at (hence the enormous AI tool of doom I'm building in my garage.)
Okay, okay, maybe I'm confused here. My understanding of the bug from your comment was that you would set a rally point, and the military would...
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