You do need a naturalist to explore. Or am I missing something?
Alpha 42B was, regrettably, too experimental to be allowed to live. We have therefore released Alpha 42C, a hotfix which fixes: FIXED (42B):...
Yeah, people should absolutely not be retrieving forbidden goods. I'll fix it for 42C.
People don't *always* merge in place - they merge in place if somebody else hasn't locked the commodity. Right now we don't have a notion of a...
Issue 1 is by design right now. We don't have a concept of a "soft lock", where effectively you could lock the container only to...
Not a bad idea. I wonder how hard that is to do.
Alpha 42B has now hit the experimental. Again, this is Windows only, as we continue to restore our Mac build machine (we apologize for the...
I have a long-standing ticket to have specific input and output stockpiles for workshops that will be polled first. Hmm. Might as well fuss this...
No, OpenGL itself is just fine. We use it on Windows, it's just peachy. In many circumstances and with clever programming (well, not even all that...
Bluntly: performance suffers under OS X compared to Windows because the OpenGL stack for OS X is just a piece of garbage. I mean, really, just...
Danl: it should launch just fine. What platform are you on? What version of OS X? Has anything changed? Everybody else: set up the Mac build...
So, let's talk about the stockpiles. These got rewritten in 42A, and the next part of the rewrite will also include changes to the filter...
Shame on all of you for doing e-drama. This is not that kind of a forum. Mac build status: Andrew got in, and got the build machine back up and...
(This is still Windows only. Ugh.)
Alpha 42A is now in the experimental branch! Changelog: Stockpile logic adjustment: when a character is free to do a hauling job, they will...
The machine is back from the shop, however getting it set up again requires the Builds Guy to come in. The Builds Guy comes in tomorrow evening...
My morning coffee is seriously not in my body yet, but I'm working on it. Anyhow, yes, the foraging/colleting behaviours being inconsistent is...
Container just refers to anything containing multiple things in the codebase. So a stack is a container of one type of thing.
Colonists will move goods out of a stockpile into (in order of preference) - a container in another stockpile with a correct filter, or an item...
I've made some fixes to the stockpile code for REV 42A. In particular, stockpiles going forward now obey this logic: 1. For each stockpile in the...
Separate names with a comma.