We'll keep trying to reproduce the trees issue here, although we're going to need more Macs. Rev 33c, a small hotfix, contains a fix for the...
Alephred: Not deliberate, no. So there's a small bug I'll have to fix, I guess.
Ecte: what platform? OS X?
Changelog below: FIXED: listening to a sermon caused colonist's bodies to explode FIXED: fishpeople can be butchered through left-click orders...
Okay, that's interesting. Can you post your console.txt please?
We have now fixed the crazy "bad pairs error" issue with Lua. A new Mac build will be up sometime this weekend, once we get Andrew in here to...
Changelog on today's blogpost...
(Side note: great Diggle!)
Hey, I didn't make an official "Let's Talk about Revision 33!" thread. So this is it! What do you think? How do you feel? Anything you love or hate?
So hey! If you grab the latest build of Clockwork Empires and you're on OS X, it will actually start up! It gets to the main menu, and then...
This is an excellent idea.
Blogpost with changelog:...
There is an audio cue! It was louder, but David (I believe?) turned it down. (His hearing is better than mine, probably due to listening to...
Seriously?! Graaaaaaaaaargh. Okay... looking into this, that shouldn't be displaying any more.
And yeah, full bug report on everything. I'm on clean up duty over here!
Yeah. Basically, the workshop panel stuff got thrown in, and we fixed a bunch of Vicar issues.
Probably related to the total horrible OpenGL rewrite for OS X. What's your video card, and do you have the latest drivers?
Give it a whirl on the Mac. you're probably missing a few graphical things, but hopefully it works (and if not, at least I know that it's the...
(slipping a tiny fix in here in a few minutes for JOB INTERRUPTIONS which are BROKEN. Hooray!)
Revision 32C is now in the experimental branch. So, basically REV 33 this week is waiting on me finishing the economy stuff (because I am slow),...
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