We felt that seeds, at this time, were very micromanage-y. We'll see if we revisit this decision.
At one point, we (Gaslamp) actually cleaned up the front page of that. It was, however, rolled back by Gamepedia for reasons unknown. That said,...
Oh. In that case, it's doing exactly what it should do, but you would like... some particles or something? We can arrange this.
Linux build now gets as far as the loading screen before crashing loading the game.
The terrain flattening is being fixed by Mr. Whitman; currently, you can't turn it off with out C++ side changes (it's not accessible from biomes.xml)
In blueprint mode, the module should appear as soon as you click. If it doesn't stay behind in the blueprint, you haven't placed it correctly. So...
Still grinding away at this. We've removed any last non-OpenGL core 3.2 calls, so we are now linking against totally modern headers. This was......
Define "issues" with flattening terrain. We'd rather fix the issues!
I think we're now just down to "weird, shadow-y people."
If you log onto Steam from a specific platform, Steam just downloads a copy of the game for that platform. Log on on a Windows machine, you get a...
Today's adventures in the Mac build is the subject of today's blogpost:...
And the game now runs in Core OpenGL 3.2 on my windows machine with (I think) no rendering artifacts - it just spazzes out, horribly, on the Mac...
The game now runs and displays... a surprising quantity of things... under a core OpenGL 3.2 profile. You still get a lot of black rubbish and...
Recent drivers, or Lenovo-specific ones?
The game should actually pick it up already; I've tried the game on similarly large monitors before. What's the monitor brand, and what's the...
I have now moved the interface code over to Core OpenGL 3.2 and am now dealing with the rest of the shaders. (This is a bit slow owing to my being...
So! We said we were putting up OS X and Linux builds by the end of October, if all went to plan. Here's where we are and what did not go to plan:...
I consider this an improvement over "everybody stops working forever", though.
Not a robot, merely doing the forum rounds. FWIW, I'm taking a few days off (for the first time since I think we started this thing!), so I'll be...
Yeah, the motion hitch seems to be something new. I'm looking into it.
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