Yes.
- FIXED: crash when attempting to drop a body - FIXED: crash caused by going into infinite loop of trying to drop temporary tools - FIXED: corpse...
They will, eventually.
Right now, CPU for sure. GPUs are pretty underused.
More workshop variety is, indeed, a thing that will happen, including variation to the actual geometry; however, one of the things that we really...
An updated version of the save code has now been pushed.
Damnit. Did I leave those in?
Anyone want to do our TV Tropes? :) http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ClockworkEmpires
Vordrak, can you send us the ZIPs that the game produced, please? I'd like to know why the game thinks it's not valid.
Yeah, loading a save will still suffer from OC-1597 (for now). So please look at saves that are loaded only after a fresh application launch for now.
A build has been uploaded to the Steam internal test branch containing an initial round of save game stuff, and a first attempt at fixing the...
... was it that long ago? Good grief, I'm old.
I think we're in business. There are a few bits of funny business - a few missing icons, and for some reason fishmen refuse to stay dead - but...
I don't know if I should go bleach my eyes or hold a contest.
The issues with Intel cards are not to do with what it supports; theoretically, they support OpenGL 3.2. It's to do with the fact that they...
The Renovation Tool is crashy as heck. It is next on my TODO list once these blasted saves are done.
*sad weeping*
Finishing UI stuff now, and testing it a bit more before I fire it out the door. We also, I think, got the Unicode fixes in for foreign computers...
Right now they're synced to the same build. Once they're not, you'll get an update.
Working on it. Staying up until 3 AM last night trying to get these done is not helping my ability to concentrate today, I will readily admit...
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