Steam no longer does this for early access titles, which means we are dependant upon Word Of Mouth. PLEASE START YELLING.
They are one and the same, correct. Revision 31, with saves, in Publically Available and Perfectly Safe Testing later today/tonight and out early...
Right-click the game on "Steam", click "properties", and select "internaltest" as the beta you want to opt into. We'll be rolling this out in a...
Try turning ambient occlusion back on? There are some bugs if it's turned off.
For those following saves at home, they're working - modulo a few little teething issues: [ATTACH]
Daniel has asked me to pass along the following note: "If saves are NOT in, and the crowd lynches you, I'm standing back out of the way."
I don't like to publically commit to things and it's generally against company policy, but saves are now mostly saving and loading. We just have...
We would ideally like everybody to be over here? But we will be over there. A-yup.
Property ownership is on my list for after Steam Early Access this Friday (and putting out fires, and saves, and ...) The intended functionality,...
SPARTA!
No, OS X supprot will be along at a later date.
It's up! Grab it from Steam. Changelog: Construction/Buildings: FIXED: various bugs in the module renovation screen: ghost modules will now be...
@#$@... loading?!
Wasting resources. Eventually, these will be the access points by which mechanical energy gets into your building to run the power saw (which...
Changes: FIXED: crash when cancelling beacons FIXED: construction grid gets stuck when switching from construction screen to regular screen Added...
How do folks feel about the dynamic music mixing? Is it noticeable? Enjoyable? Confusing?
Agh! Okay, going to try to buy a GTX 570.
Check your Documents\Gaslamp Games\Clockwork Empires folder - all donations are welcome!
I'll take a replay for that, sure.
Yep! We need a different solution, unfortunately; we're just not sure what it is yet. As it currently stands, everybody immediately goes around...
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