I know and I don't care. All that matters is that it is filled. IT MUST BE FILLED.
That's a good idea. I'll do it if I can wrangle David into some art.
Regardless, I encourage people to document and blindly speculate. http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ClockworkEmpires is also in...
I'm looking forward to it. I will note, however, that there are no plans for glasses to improve your poetry at this time.
At some point, once we have 1.1.4 out and Essence gives us the go, we will probably merge ESCRII - or at least some parts of it - into the game....
No, we don't get any stats, so I just sort of go by Gut Feeling. Patch is slightly delayed, again, due to the addition of a New Exciting Feature...
They are at the top of the post, 1.1.4 RC2.
TEAMWORK!
WereDiggles have a correct wand animation. I'm not sure why it's not being used here... taking a look?
"ERROR: PROP "nicholasHair.upm" NOT FOUND."
The animation directory, to this point, has 450 animations ranging from a (animAurochCharge.upa) to u (urchinSmallWiggle.upa) I believe there is a...
Digging diggles has been disabled for basic diggles, and any diggle that is spawned by a script. So you won't start seeing digging until lower...
It shouldn't. But this is one of those things that should be tested. :D
Items only, right now. ... if somebody actually comes to me with a complete set of replaced character sprites and wants it added, I'll do the...
People to make some stuff with it, try it, and let me know if it breaks in any way I haven't anticipated? I tried primary and secondary buffs but...
I would really like somebody other than me to test this for a bit before we let it loose into the wild.
That would be good. Essentially, I can't put the new beta up until somebody gives me some sort of culpability vis-a-vis it blowing up or not, so...
As of Dredmor beta 1.1.4, we now have support for "conversion" of items. What this means is that, rather than adding a new item to the game, you...
Beta 1.1.4 rev 2 is up. Changelog to follow after lunch.
Okay, total conversion now works - for item, as follows: <itemDB> <item name="Leather Cuirass" convert="1"> <secondaryBuff id="10"...
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