June 5th, baby.
LionsDen: Good catches. Fixed. Fax: got an example of such a buff?
http://patches.gaslampgames.com/dredmor/dredmor_exp2_test_rc8.zip CHANGES: - fixes the broken stacking from the last build - fixes...
- Fixed allowStacking/stackSize. - affectsCorpses was a broken piece of **** and never worked. It does now.
Give me an example of a buff that was working and is now stacking illegally, please?
Sending this to Ryan.
Hmm, it might have fallen out. I'll fix it. An additional note: the last two crash dumps I got both have mods in them. Please, if you're going...
Huh. Yes, artifacts should never snap together. I'll fix this. Wand lore was hooked to the old wand recharging thingy, badly, and the old one is...
This is crashing on the creation of a potion. Were you running any mods or anything?
I'll do it, but I only just put the name in before I put up the RC.
.... Okay, that's too many mods. I think the problem might be in one of them. :)
... don't you know? Warlocks are secretly weak to Acid.
RC7 up. Notable XML changes above. Code changes: - FIXED: the stack reverse buff integration bug on level up - FIXED: acid pools - You can now...
Heh, no, it was a code problem. They're fixed now.
I think this is on a TODO list somewhere. It might be on Chris's. Poke me after EXP2.
Translation is on a todo for post-EXP2, not the least because we're sitting on most of a working Japanese translation in-house. A lot of strings...
Okay, I think I figured it out. Essentially, what is happening is that a buff is being deapplied (as people note) - if not twice, then multiple...
Is *that* when it happens? Gah, that's blindingly obvious. If this is the case, I can have it fixed for 1.0.11 no problem.
These should be back now.
Separate names with a comma.