While I think there was some talk of doing a little touch-up on some of the monster sounds, we're pretty happy with them in general. That said:...
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Yeah, it really should be in the room definitions and not the branch definitions, shouldn't it? As it stands - I think you could mod branchDB, but...
Yes. Yes. Rooms are tested at random, but obviously smaller rooms have a better chance of being placed in the map because they're less likely...
Also, I'd be interested in any commentary on the following: - new Dredmor - new monsters - new skills and skill changes - anything else that is...
No dwarves. No elves.
Can you send me that save game? Nobody else has reported it yet, so I am intrigued. (Also, is it a save game created with an earlier version?)
Ergh. Okay, gimme a bit.
... apparently, you can now also gild all of your lumber, if I am understanding David's design documents correctly.
Fixed.
Things you know: - there are gears. - there are boilers. - there are trestles. - there is an overseer character who has a little box that he can...
There is some kind of hideous new random crash going on; so my recommendation is that unless you really like crashing, hold off for RC4 (hopefully...
Buff bug is next on my TODO list; I just didn't want to delay things while I hunt that particular grim spectre.
Patch 1.0.10 RC3 up.
... please.
Lever crashes fixed for RC3.
a) No. It can load other non-indexed PNGs, but the smooth scaling algorithm we use relies on the PNGs being indexed for it to work. b) Animated...
Inconsequentia is not a bug. If you don't pick up the quest, then you don't get to have another one. The save crashing is... troubling. Damnit.
Yeah, if somebody has a save game that consistently reproduces the problem *generated in RC2*, I'd like to look at that.
Getting fixed so that Daynab will shut up about it; but not fixed yet. :) I have some savegames, somewhere, that repro the problem. I just have to...
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