Sleeves? They're pretty crappy.
Sorry for not getting to this thread earlier - guess who totally did not write down his forum password anywhere, and then forgot it. (Also, it...
Can anybody confirm that this only happens in Damage Fields?
No. The tags are set on Valve's database. At some point, moddable achievements would be fun, but we can't make them talk to Steam.
Fixed.
... fixing this for 1.0.10.
EDIT: Okay, it's dead. Your new syntax is the following: <skill name="Big Game Hunter" skillname="Big Game Hunter" type="warrior"...
I'm going to do this now. Not sure about save game compatibility, though.
SCALE <effect type="damage" piercing="3" piercingF="0.5" secondaryFactor="4" bleed="1" /> <!-- 4 = Crit --> <effect type="damage" piercing="3"...
I'm going to throw this entire system out. IDs bad. Strings good.
... entertainingly enough, this is what Dredmor actually does.
TRESTLLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS
I'll answer that one. Different universe. (It does, however, have Diggles. Make of that what you will.)
All weapons that grant resistances should now be actually granting resistances.
... okay, now they do.
Ladies love a man with trestles.
Fixed in the patch, but this didn't make it in the change log.
Bump for more hints.
As said above, you'll be able to do things like this: <effect type="damage" piercing="3" piercingF="0.5" secondaryFactor="4" bleed="1" /> //4 =...
Both issues are now fixed for 1.0.10.
Separate names with a comma.