We really need a flying effect, and artifacts and pots and wands that grant it. As it is, Knightly Leap makes Artful Dodger a must-have skill,...
If the artifact reroll is causing a net change in the item's stats, then that's certainly a bug and not evidence that the ability itself is...
Re-rolling doesn't degenerate items, and it doesn't increase the number of stats. The way it seems to work is that re-rolling will, well,...
From what I can tell, pretty much everyone agrees that archaeology is a bit too powerful. This comes from the fact that it synergizes really well...
Yeah, this is probably kinda working as expected, with UI bugs in displaying it. You should get a message like "Krong thinks this item is perfect...
It's not a viable game-mode, but it would be a good achievement.
No, because at the scale that this game uses regeneration of any kind is a useless stat to grant. You'll get all the regeneration you want from...
Promethian + blood magic is not really overpowered; yes, you can wipe out groups of enemies really really quickly, take out zoos in a snap and...
If you just beserker charge the first level, you will die (unless you're an unarmed vampire). That's just the way roguelikes work - the moment you...
Next time you find an ingot press, open it up - your stack should be inside :) All crafting items of the same type share the same trans-spatial...
Hah, I've been meaning to try that - but by the time I get to It Belongs in a Museum with a character, I'm not suicidal any more :) If you're...
Staffs kind of sucks. You won't be killing things in melee very often because most of the staffs have bad combat stats. As you said, you'll...
It would be really easy to make something that turns the stuff in the xml files into wiki stuff. Maybe I'll do that later.
Serith, saves don't look thaaaaat complicated - they're gigantor because they have to store the entire state of the dungeon at the time you save...
In practice, this is a pretty good nerf I think - now that it costs so much, I occasionally use the Rune of Exploding in applicable situations...
Looks like it just costs more, the damage is still pretty good.
20% chance for a corpse to grow a mushroom, +20% per level in the skill. It would totally work.
Anyone know how much they nerfed the Obvious Fireball? I'm looking in the raw skills XML file and it seems like they upped the mana cost, but I...
Oh also I meant to say - there's nothing keeping them from writing a savegame converter in the future, your old saves are still there after all.
If you're so mad about it, Falkor, why not write your own savegame converter? It doesn't look that hard, you'd just need to pirate a copy of 1.02...
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