Out of all the artifacts you've seen, which ones have had your favorite names? I got the idea for posting this after seeing "Usee, the Waiting...
I do that all the time, it's a pain in the butt - my pet always stands on things I want to pick up.
I've been playing a character with fungal recently, and it really needs to be modified. First, it's outright better than alchemy. I mean yeah,...
You don't actually need a recipe to craft a thing, fyi; as long as you-the-player know the recipe, you can do it. This makes the Disposable Ingot...
Just FYI, from watching enemies move about it seems like they don't move around purely at random; they seem to pick a direction, walk that way for...
I'd imagine it would have a 60-80 round cooldown. You don't need more than that in order to make spamming it a deterrent.
Archaeologist + Fungus = tons of fodder for the Lutefisk God once you find a cube, and then you can convert the stuff you get into XP or into...
A trade skill tree would obviously have a "can you check the back room?" skill, that forces the shop to re-roll its stock.
One bug: although it's made to look like the satanic teleportation runes are paired (that is, step on A, go to B; step on B, go to A), they're...
It's especially bad because I've had him curse equipment I crafted myself. You'd think that Krong would look favorably upon that sort of thing -...
I was thinking about it last night, and the Fungal Arts skills plus Archaeology plus a Horadric Lutefisk Cube would turn you in to something like...
I don't know how the crafting system is currently set up internally so this might not be doable, but I think this would be useful for inventory...
I agree that recipes should always apply to skills you currently have, or be random if you have no crafting skills. Currently, crafting is...
My main problem with the interface at the moment is that it's completely impossible to play one-handed. You must move the character around with...
A couple of things that might help crafting: Currently, it seems as if when you craft an enchanted something with anything else, you lose all of...
How exactly does dual wielding work? Do you make one individual attack with each weapon, or are they somehow merged together? I'm asking because...
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