Alright, the stable build is now up. I will be VERY INTERESTED to see what happens.
Changelog here: https://www.gaslampgames.com/2015/07/23/clockwork-empires-july-update-sir-wheres-our-colony/ (I apologize for this one being a...
You're exactly correct. "Minimum #: 40" means "ensure the colony has at least 40 finished breads, if not make more breads." So I guess the...
Conceptually, sure. But I haven't started writing it, and it's too early in the development of the game itself for this sort of work to make sense...
Most of the new code I'm writing these days uses flat fixed arrays and indices. Old code is slowly being retrofitted to use this style as well. It...
Fixed a couple of crashes. Turns out it's a good idea to delete the progress bar when you delete a character.
For my notes: Alephred, your crash is in "rendOdinCitizen::SetProgressBarPercentage" (memory cannot be read.) I'll look into that.
New Crusader Kings patch?
Changes: animal herds appropriate to biome will randomly show up from edge of map fishpeople will react to their friends receiving...
Changes: soldiers without weapons and sufficient morale will use a knife or sabre or whatever they're holding to fight in melee combat added...
"UI: module movement is a problem. camera gets tied to mouse movement in that mode and makes it very difficult to use." Can you elaborate? I'm...
And it's up.
Note: The UI code has received a huge overhaul for this patch. If you see any alignment issues or other oddities in the UI, please let us know so...
(More of a "hey, a number of things have violently exploded.")
Send me a save game where jobs aren't being done if you have one, and I can take a look at it.
I sort of think you've hit the nail on the head with the last statement. However, I don't know what the final cap on the number of colonists will...
(There is also the possibility of insignificant discounts after release.)
That's what we like to hear!
Changes below: FIXED: random autosave crash and/or memory corruption caused by machine expression timing error FIXED: various issues when...
Having said this, somebody just sent me a replay which produced the correct crash, while saving, right inside the game. Aaaaaaaaaaaaaaaagh.
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