... wow, impressed.
Also... hmm, okay, just read the other thing about things not responding. I have an idea, and will sneak it into the next patch. We'll see if it...
Rick, have you tried running with the -opengl command line parameter? I'm out of other ideas here; it might make life better.
Fixed already, and will be in patch 1.0.4. -- N.
Actually, for armour at least it *dupes* the item. Strange world. Still, let's clean them both up and see what happens.
(3) we can address with new sprites. *makes notes*
Ah-HAH! Thanks, that's been bugging me all day. :)
... well, that's a good idea anyway. :D I was thinking DL9, though. DL10 already has a theme, of a sort, which is just sheer, flat-out nastiness....
We have most of these already, and in fact some of them are fixed internally; I'll re-merge the rest of the list. Burning monster corpses: we had...
Nice. So what are you going to play for your next build? -- N.
There will be a reset.
It's on a TODO list to be investigated. (Interestingly enough, you're the only person who has reported it.) The reason it's not in the official...
I'll add a drop shadow.
Tested this on a 4870; can't reproduce. Anybody else seeing this one? How up to date are your Catalysts?
Hey, congratulations. So what will you try next? And did you get the utter badass achievement?
Yay!
Well, we know what it is now. Hoo boy. Apple basically decided to break (for whatever reason?) all fullscreen access to the framebuffer....
We have some reports of it not working with fullscreen. Try running it without windowed mode. We're trying to figure out what's going on.
We will make the button larger.
Interesting. I think I have one of those somewhere; I'll see if I can reproduce it.
Separate names with a comma.