Then they should make sure that we can change it back easily through a mod or an XML file. Removing negative enchantments is a must have.
So long as the player retains the ability to at least remove those negative enchantments, that's fine.
They most definitely should NOT remove the ability to turn negative enchantments into positive ones. That's a major part of the reward for taking...
Ohhhh. I bet they'll believe global warming is real NOW.
Thank you. I'm glad at least one person agrees with me. Stopping to consult the wiki every time I pick up some weird mushroom is inconvenient...
It's an obscure reference to "Sid Meier's Alpha Centauri." Both the spell itself and the description.
Who is dumbing anything down? It actually makes perfect sense to add the proper description after you figure it out. Anyone remember "The...
Good for you. I can't do that.
I guess I haven't spent that much time rerolling, but that does sound like a bug. But it's a nice, friendly bug. Not like the one that keeps...
How about making it so that the description of a consumable item (wand, potion, fungi, etc.) changes after you use it once to accurately reflect...
I agree. It make far more sense for each built type to have it's own crafting skill.
And we really need to make it so the lutefisk cube will transform and entire stack of items into an equal number of lutefisk pieces. As it is...
I have to disagree; I don't find it to be too powerful at all. I've done the old roll and reroll a bit, but I've never found that it adds too...
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