FORUM ARCHIVED

1.08 Bugs

Discussion in 'Bugs' started by Null, Dec 12, 2011.

  1. Boosty

    Boosty Member

    It seems Vamparism takes both resistance and taxonomy into account.

    From the spellDB.xml

    Code:
    <!-- Vampirism Powers -->
     
    <spell name="Vampirism Attack" type="target" >
        <effect type="drain" piercing="1" piercingF="0.14" taxa="Demon" />
      <effect type="drain" piercing="1" piercingF="0.14" taxa="Other" />
      <effect type="drain" piercing="2" piercingF="0.25" taxa="Animal" />
      <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="fleshbore" />
      <effect type="heal" amount="1" /> <!-- a free point of health, for effort. -->
      </spell>
    Though that effort point of health seems to be missing.
     
  2. Godwin

    Godwin Member

    Isn't that RoTDG? As there were no taxa in the non-expanded game? Or did that change with 1.08 too?
     
  3. jzworkman

    jzworkman Member

    I dont know if this is a bug or not, but in 1.08 you now get attacked the first turn you open a door. So if you are low on health and open a door you can be killed by a monster without being able to react at all.
     
  4. Godwin

    Godwin Member

    yeah can confirm that.
     
  5. blob

    blob Member

    Yup, I think you even video taped the bug :p
     
  6. Godwin

    Godwin Member

    That, and the teleporting on traps and not triggering them, or the teleporting on top of diggles. And some other stuff prolly.
     
  7. blob

    blob Member

    And the getting hit during the turn you use the teleporter lever... ( which killed my promising character yesterday )
    That s right hehe. You nailed a bunch of bugs in that couple videos !
     
  8. MothBones

    MothBones Member

    In the crafting interface, there is no tooltip name or description for items you may wish to craft. The ingredients have tooltips, but not the finished products. This makes it quite difficult to try and work out what to craft.