FORUM ARCHIVED

a quick question related to spell names

Discussion in 'Modding' started by zellking, Jun 8, 2012.

  1. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Are you using the large UI or the small?
     
  2. zellking

    zellking Member

    I've been using small, when i used the large the only difference that occoured was the image changing into hobo defences.
    guess thats image size related
     
  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Okay. Try this:

    Code:
    <ability name="acid burp" icon="sprites/acid_throw.png" skillname="hobo" level="0">
      <spell name="acid burp"/>
      <description text="due to having a better control of your stomach, you are capable of throwing up acid at your opponents."/>
      </ability>
     
    <ability name="Hobo defences" icon="sprites/hobo_defence.png" skillname="hobo" level="0">
      <description text="Having spent many years sleeping on the street, you are naturally more resistant to certain forms of nature, although your health condition would probably cause a doctor to cry."/>
      <primarybuff id="2" amount="1"/> <!-- Nimbleness -->
      <primarybuff id="3" amount="1"/> <!-- Caddishness -->
      <primarybuff id="4" amount="1"/> <!-- Stubbornness -->
      <secondarybuff id="0" amount="-10"/> <!-- hp -->
      <secondarybuff id="13" amount="-1"/> <!-- hp regen -->
      <resistbuff hyperborean="1"/>
      <resistbuff existential="1"/>
      <resistbuff toxic="2"/>
      <resistbuff putrefying="1"/>
      <spell name="acid burp"/>
      </ability>
     
  4. zellking

    zellking Member

    brilliant, i removed the final <spell name=" acid burp"/> and it worked
    its really odd, because I did this a while ago and it didnt work.
    cheers for the help kazeto, fax and mining