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ALPHA 42B NOW IN EXPERIMENTAL BRANCH

Discussion in 'Clockwork Empires General' started by Nicholas, Aug 27, 2015.

  1. Rentahamster

    Rentahamster Member

    The new workshop algorithms are good. They are much more efficient now. My 5-man metalworks is pumping out items at a fast rate.
     
  2. Nicholas

    Nicholas Technology Director Staff Member

    Yeah, people should absolutely not be retrieving forbidden goods. I'll fix it for 42C.
     
  3. Bluebird

    Bluebird Member

    Has the explore marker been changed? None of the colonists seems to be going out to marked spots anymore.
     
  4. Wolg

    Wolg Member

    Is there a Night Owl trait? People who would rather be on night shift and hate day shift?

    ...Might be one to hand out to certain cult members...
     
  5. Finndibaenn

    Finndibaenn Member

    THe game seems to be steadily improving :)

    I'm having an issue with a game I started a few hours ago with 42 B though : there doesn't seem to be any metal anywhere, only rought stone block (neither outcorps nor mine sites as far as exploration went).

    Considering there is no way to acquire metals by trade, are there safeguards in place to avoid being locked out of metal?
    I didn't reach the map's edge yet, so there MAY Be some further out, but i've aready explored quite a lot and discovered maybe 20/40 rought stone block mining sites
     
  6. Bluebird

    Bluebird Member

    Naturalist : still not expected behaviour. Did not go to nodes flagged for investigation and also seemed to wander around the same area rather than widely exploring.
     
  7. Bluebird

    Bluebird Member

    Steak : kitchen staff were cooking steak for a whole day and still did not produce anything. Cancelled job in the end.
     
  8. dbaumgart

    dbaumgart Art Director Staff Member

    Oh, heck. For *stomping* on beetles now? Had it fixed for killing Giant Beetles. Okay,

    Ah, I see where the problem is; fixed for 42C. Edit: make that 42D.
     
    Last edited: Aug 28, 2015