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Decent into the Dungeon (IC Thread)

Discussion in 'RPGs' started by Dyrynify, Oct 25, 2011.

  1. Dyrynify

    Dyrynify Member

    (d20+8=21) You hear nothing.
     
  2. LonePaladin

    LonePaladin Member

    "Teeth?" Swig stifles a laugh at the thought.
     
  3. Essence

    Essence Will Mod for Digglebucks

    "Aight, this sounds safe enough. What'cha got, shorty? Oooh, a button!"

    Berz backs into the entrance just in case something explodes when the button is pushed.

    "Go for it!"
     
  4. LonePaladin

    LonePaladin Member

    Swig never could back down from a dare. Standing in the center of the mini-pillar circle, he mashed his thumb into the button.
     
  5. Dyrynify

    Dyrynify Member

    "Shlink, clank, griiiiiind, THUD!" You hear the sounds of machinery. A door that totally was not there before opens in the south side of the west wall!
     
  6. LonePaladin

    LonePaladin Member

    "Score!" Swig jots a mark on the map, showing where the door appeared. "Let's go that way!"
    map8x5.png
     
  7. Dyrynify

    Dyrynify Member

    I keep getting my east and west messed up. Feel free to hate me.
     
  8. LonePaladin

    LonePaladin Member

  9. "The secret door must be the best one! Unless anyone wants to look through the other doors and see what's inside, I say we go through there"
     
  10. Godwin

    Godwin Member

    "Agreed."
     
  11. Godwin

    Godwin Member

    "Although... We could see first if the other doors are locked or not... would prefer that they are and we not get surrounded."
     
  12. LonePaladin

    LonePaladin Member

    "Won't matter. Odds are, somethin' tryin' to find us'll have a key. B'sides, I got a little trick for that. Close the door behind us, I'll put an alarm on it."
     
  13. Godwin

    Godwin Member

    Rantic Dragore the darkly dressed Drow arches one of his eyebrows.
    "Nice," he nods approvingly.
     
  14. Essence

    Essence Will Mod for Digglebucks

    "Could just as well hammer a spike into it, too. Keep it from opening. Trainer said that was an old gladiator trick to keep 'em from releasing more tigers. Never tried it, but it sounds smart."
     
  15. While this is going on, Hort takes a peek into the newly opened secret hallway to see what's down there (Spot +3)
     
  16. Dyrynify

    Dyrynify Member

    (d20+3=17) a 50' long, 5' wide hallway. It turns north at the end.
     
  17. LonePaladin

    LonePaladin Member

  18. Essence

    Essence Will Mod for Digglebucks

    "OK, so then, we go through here and shut the door behind us? What's down here, anyway?"

    Berz looks through the secret door, sees the hallway, and nods. "Anything that goes behind the stairs we just came down seems creepy and weird enough to me. Shall we?"
     
  19. LonePaladin

    LonePaladin Member

    Swig waits until everyone else has gone through the once-hidden door, then pulls it closed. Once it's secured, he quickly casts a spell, something involving a length of silver wire and a miniature bell. Once it's done, he tells the others, "Okay, this hallway's set. Anything comes through here without first saying, 'Gimme a beer', sets it off. Won't make a noise, except in my head."

    [Mental version of alarm, warding the first 40 feet of this hallway. It'll last for 12 hours.]
     
  20. Essence

    Essence Will Mod for Digglebucks

    "Heh. Never demanded a beer from a door before. Sounds fun."
    Berz waits and gets back at the back of the line before proceeding.