Haha, well for the sake of things lets hope this dosn't get put off indefinitely However, if for whatever reason I do decide to stop on these I will put the editable documents up so that others may continue working where I left off. That wont be for a long time though. DoD is just to much fun, to just up and leave it.
That deserves an update I have posted the "It's a Bug!" Handbook, detailing how to start debug mode and use it to ones advantage while creating and testing mods. If anyone knows of other commands available in debug mode let me know so I can add them.
You can check them in key bindings but you're using old debug keys. l is level up, but capital L is show map. p is go down but P is up. Fill inventory (with appropriate floor loot) with capital i
You know, for a while now I have been wondering how to add an additional "Like" to a thread... This forum needs a debug mode. Give Aquaman a lutefisk or ten!
You can run debug mode easier if you have steam. Right click dungeons of dredmore in your library, set launch options, and then put in -debug-flag.
I'll try and get this into that section soon, however i may not have internet over the next 4-5 days because I'm leaving on a trip.
In your Item booklet, you have Savvy as being 4 and Stubbornness as 5. This is reversed as to how they actually are. I found this because I crafted an item that needed Savvy. Good guide.
I created a template for monsters. It's based on the Eggles mod and it's over at: http://community.gaslampgames.com/threads/eggle-mod-released.3556/ Please feel free to use it as a template. I will add another easier template for the Mimics mod soon. Thanks and enjoy!
I never put them there, so as far as I know, they are not on that website. Citizen, I believe used them to help start some of the basic drafts of the wiki. (I am referenced somewhere in there for a special thanks...I think in the debug section) Edit: The wiki has all of the information those guides provide...and more! If that answers the question haha.