It's broken. I've told fax about it. In the meantime, here is a band aid: Also yes, this breaks your saves. Be warned. Obseleted, butchered patch removed. Get FAX's. Still broken though.
Yes, it is. I uploaded the DA one because I couldn't be bothered to fix both. Disabling the DA skills is a simple matter of commenting them out, though.
.7 RevD has broken images in character creation for the DA skills and Meteorology. And I wanted to see if it has broken images in the skills themselves, but the game crashes every time I try to make a character with a DA skill or Meteorology. Still testing...
I found some XML bugs. You have resistable="0" on a bunch of spell buffs (<spell><buff resistable="0".../></spell>). The resistable attribute is not supported. Spell buffs can't be resisted.
Was the fiuree cap mushroom crash mentioned earlier in this thread ever looked at? Just ran into it myself.
I swear I made that change already. Oh well. Here it is again, along with some other little tinkers. This post marks the end of the split between DA and NoDA: I've come to the decision that with the scroller in the skill select, there's no need to differentiate between the two any more, especially since the only functional difference between the two is that the latter has the Dragon Aspirants commented out. SkillID numbers don't even change, so this will not affect you if you've been running NoDA and are updating.
NoDA is actually rather convenient for me since they're rather too much like each other and quickly get quite boring but as there are so many of them they keep popping up in my builds and honor dictates I have to play it. On the other hand, the DA skills could probably use a revamp to make them more interesting, too.
Yeah, they could use some spectrumization, I guess. Aside from the side benefits and the status conditions, they all function close to the same. SO I'm taking Ideas for that, then.
Noticed this change, "Clutch of Midas, Increased Nimbleness penalty from -1 per level to -2 per level." I'm curious, Gold is an extremely malleable metal, wouldn't it be easy for it to make you more nimble? Maybe I know nothing about gold after all. IT is indeed very resistant to heat, and does conduct electricity very well, but as a whole, considering a gold brick like you see in Fort Knox can be thinned out to cover an area of several miles, gold shouldn't slow you down, so to speak. Maybe it's because it's so malleable that it's not useful for dodging? I'm just wondering, that's all. Not complaining.
Yeah. Look at the copper rings, they give you a base electricity resistance due to how conductive Copper is. Perhaps the Clutch of Midas skill needed nerfing.