FORUM ARCHIVED

FAXPAX: A Thing What Fax Made

Discussion in 'Mod Releases' started by FaxCelestis, Feb 2, 2012.

  1. grimAuxilliam

    grimAuxilliam Member

    I am getting an error that says that skills/aetherweaver64.png is missing. Any ideas on why?
     
  2. Aegho

    Aegho Member

    DLC beta required.
     
  3. grimAuxilliam

    grimAuxilliam Member

    ...Dang it...
     
  4. Aegho

    Aegho Member

    http://patches.gaslampgames.com/dredmor/dredmor_exp2_test_rc7.zip
    You can get the DLC beta there. If you don't want the beta, but want faxpax to work, just copy the aetherweaver64.png from the skills folder of the DLC beta download, to the skills folder in your game, and it'll work. (You might need aetherweaver32.png too).
     
  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Or you can open spellDB.xml and do a find/replace for "aetherweaver" and replace it with "stat_chr".
     
  6. grimAuxilliam

    grimAuxilliam Member

    Thanks for the link Aegho. Time to do science to this game. Well slightly more than usual anyways.
     
    FaxCelestis and Essence like this.
  7. Essence

    Essence Will Mod for Digglebucks

  8. grimAuxilliam

    grimAuxilliam Member

    Yay for dresden codac! That aside, the operation was successful. Now I may resume my 3 day weekend time consumer.
     
  9. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    0.9.RevA up, minor crashfix.
     
    OmniNegro likes this.
  10. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    0.9.RevB is up. 1.0 (AKA FaxPaxIsBaxWithBraxAndSnax) is coming soon: I just have to finish two skills to put in it first (which weren't possible until removebuffbyname and requirebuffontrigger were in the game).
     
    OmniNegro likes this.
  11. delta534

    delta534 Member

    For me at least, level 9 and this mod do not want to play well together. Symptoms, on an attempt to go down to level 9 the game would just quit occasionally, if I could get to floor 9 without it quitting, Saving a quitting might force the auto quit. If the save was successful, I cannot load the save. Using ROTDG and RC 12.
     
  12. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    I don't see why that would possibly be the case. I don't have any monsters listed for level 9. I'll recheck some of these newer sprites for correct indexing and post a new version soon.
     
  13. Glazed

    Glazed Member

    ZOMG! Error free!

    snap004920.png

    And look at all those expansions you're using!
     
  14. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

  15. Glazed

    Glazed Member

    Oh no! Errors! How dare you have error types that didn't even exist when you made the mod!

    snap004921.png
     
    Kazeto and OmniNegro like this.
  16. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    0.9.RevE up.
     
  17. JadestoneX

    JadestoneX Member

    I loves lots of things in this while at the same time I hate so many things about this that I cant play it. Could you PLEASE make it so each one of the features is Seperately Downloadable.,
     
  18. OmniaNigrum

    OmniaNigrum Member

    Ehh No. That has been discussed. It would require a whole bunch of work. And most here have no problem using the whole thing. What problems are you having?
     
    Kazeto likes this.
  19. JadestoneX

    JadestoneX Member

    What I Dislike:
    Candy - I dislike the concept.
    Dragon Aspirants - I dislike the concept.
    Taco - I dislike the Sprite.
    Bows - I dislike the Execution.
    Tacow - I dislike the Sprite.

    and so much more that I cant list it the better list would be what I LIKE since theres more I dislike than like.
     
  20. OmniaNigrum

    OmniaNigrum Member

    I hate to be an ass, but you are free to remove the parts you dislike from the mod. Have you read through the changelog in the original post? This is a massive pack. It would require a ludicrous amount of work to get it broken into tiny bits that would work how you like.
     
    Kazeto likes this.