One sec I gotta relog into the game to see. wow enough errors to not start my game period... Predict heat_64
Sadly, all of this came from me trying to reorganize the file structure slightly, to make it more human-usable. But apparently I fail at that.
orly. Uh. *checks* I'm not seeing any reason why it would. :\ Code: <item name="Fieuree Cap Mushroom" iconFile="sprites/mushroom_1.png" > <description text="Traditionally, these mushrooms are smoked by barbarian tribes just before battle. You don't have the luxury of smoking them, but you could try just eating one." /> <price amount="250" /> <mushroom /> <casts spell="DoT Rage" /> </item> Code: <spell name="DoT Rage" type="self" icon="skills/warrior/berserker0_64.png" wand="0" > <anim sprite="sprites/sfx/rage/rage" frames="3" framerate="50" sfx="ping" /> <effect type="dot" amount="6" spell="Growing Rage" resistable="0" /> </spell> <spell name="Growing Rage" type="self" icon="skills/warrior/berserker0_64.png" wand="0" > <buff useTimer="1" time="6" self="1" stackable="1" resistable="0" stacksize="6" icon="sprites/skills/warrior/berserker0_64.png" smallicon="sprites/skills/spells/curse_of_midas32.png" > <primarybuff id="0" amount="2"/> <!-- Burliness --> <secondarybuff id="2" amount="1" /> <!-- melee power --> <damagebuff crushing="1"/> </buff> </spell>
I haven't encountered one of those mushrooms yet. Dunno if it'll crash me. Just tried it. It's because the Png for it doesn't exist lol. skills/warrior/berserker0_64.png
The best way is to simply keep the work-folder for the mod elsewhere, and copy the work-folder to the required location for testing, after deleting the previously used version. Doing that means you'll know if any file is missing.
That file certainly exists but when you eat the mushroom the game complains it can't find it and then promptly crashes.
Uh, I have some bad news. I just tested the mod, and it crashes when I eat that mushroom others said that cause crashes. But other than that, the mod works. Here's the error message. And then it gave me another one like that and crashed. Sorry if the pic is a little off.
Huh. I'll try turning ID off and see if I can still crash RevD with the mushroom then. Indeed I can! Now to try with everything except FAXPAX turned off. Still can! Interior Dredmorating seems to be blameless.
Also, in other bug related news, you can't craft the sword of lutefisk. It immediately crashes to the desktop with that error message when DoD crashes.
You took a bunch of mods and merged them. It was an improvement. We appreciate your efforts despite the minor setbacks. Thank you. (.4RevC was the first build of FaxPax I was able to use. I love it.)
So, out of curiosity's sake, will this load up fine in a loaded game, or do you have to start a new game to avoid Armageddon? Just curious. Really enjoying the mod, it works nicely, with Interior Dredmoring and Roguish Renovation. Also, the potion of randomness, for lack of a better name, is rather nice.