FORUM ARCHIVED

Holy crap I just got a shield with 49% magic reflect!

Discussion in 'Dungeons of Dredmor General' started by Shadowplay, Apr 11, 2012.

  1. OmniaNigrum

    OmniaNigrum Member

    Fleshbore causes bleeding, and also does :dmg_piercing: damage.

    Thaumites causes confusion and also does :dmg_putrefying: damage.

    That may explain it. I am not certain.
     
  2. J-Factor

    J-Factor Member

    The formula I posted is exactly what happens. It ends when you reach a sign.

    Unlike :crit: It doesn't increase damage.

    If :haywire: succeeds it never even tests :magic_resist: - the spell cannot be resisted.

    Note: this is just from my own testing.
     
    OmniNegro likes this.
  3. Lorrelian

    Lorrelian Member

    I think that :haywire: is more like :edr:, just think of :magic_resist: as :dodge: instead of :block:. For purposes of combat ordering, rather than actual mechanics.
     
  4. Shadowplay

    Shadowplay Member

    This. The purpose of :haywire: is not to make your spells better or deal more damage - it is to make sure you can always actually use your spells, even against high-resistance enemies.
     
  5. Wootah

    Wootah Member

    I am fairly certain I have had a haywire and resist show up in the same spell cast. Wish I could screen shot this stuff. But with no combat log and no way to click it as short as it is on the screen, it is hard to do.
     
  6. Shadowplay

    Shadowplay Member

    as far as I understand, it checks for everything but if the haywire does happen, the rest if effectively cosmetic. I dont know the engine though so I cannot say anything for sure but it is not uncommon in game engines (like, for instance, in Warcraft III´s map engine where it will show multiple critical hits but only the first of them will be the actual crit)