Alas, I have too many bits to join in on this. :< I'll be watching it anyway, sounds like it'll be fun.
I am! Just need a bit more time to finish hammering out the details over IRC and writing the post. Edit: here you go.
SUDDENLY I'm getting the same error. The only thing that has changed is that Steam went down. I'm going to try again when it comes back up.
Wanted to post this cause it was relevant. In the 64bit thread - (my quote) they were having the same problems we had earlier in this thread.
Hrm. Well, looks like this project will have to be suspended unless and until we can get some dev support.
I think it has to do with saves including mods because I never had any issue with saves for debugging purposes. But yeah hope to get a dev on this soon.
I wonder if an in-game multiplayer option would be practical for future game features, maybe after every 100 moves you could switch players; and/ or there could be dungeon masters, with each section of the dungeon's control divided between the non/ players.. It definitely seems like something that could be very interesting for future DLC ^^
me and a friend of mine was talking about this, and he said it'd be cool if it was 7 players, and each player picked their favorite skill XD edit: I could also attend the 64 bit game, if/when it gets started.