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Mods and achievements

Discussion in 'Realm of the Diggle Gods' started by AllYourBass, Mar 5, 2012.

  1. AllYourBass

    AllYourBass Member

    I haven't delved into Dredmor mods because I'm trying to achieve Vanilla Victory (90 hours in and this just isn't working out for me!). I'm not terribly interested in new skills, but there seem to be mods that enhance certain elements of gameplay (e.g., make Fungal Arts less pointy-clicky).

    If I install mods, will that automatically disable achievements? That would make sense to me, but figured I'd ask. Thanks!
     
  2. Daynab

    Daynab Community Moderator Staff Member

    Nope!
     
  3. AllYourBass

    AllYourBass Member

    Hmm...then couldn't someone theoretically create game-breaking mods to power through all the achievements and such? I mean, I guess it's not really that important, achievements really don't mean anything. Lol :)
     
  4. Daynab

    Daynab Community Moderator Staff Member

    Yep, they technically could.
     
  5. Ruigi

    Ruigi Will Mod for Digglebucks

    Why would you do that?!
     
  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Technically you could just turn on debug mode and level yourself through the skill achieves. But you won't, because doing that is for losers.
     
    SkyMuffin likes this.
  7. Null

    Null Will Mod for Digglebucks

    Yeah, I've accidentally managed to get myself on the leaderboards with a mod that I made a while back before I knew about debug mode, and use if I don't feel like changing the flag or it can't do something I need.
     
    Essence likes this.