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Piercing and Righteous Damage: Cool, but not That Cool

Discussion in 'Dungeons of Dredmor General' started by Essence, Nov 8, 2011.

  1. blob

    blob Member

    I d personally see the berserker tree get some serious negative physical resistance and more extra damage. Doesnt really feel that berserky as it is yet.
     
    Essence likes this.
  2. Vykk Draygo

    Vykk Draygo Member

    For an auto proc, taking extra damage would suck. As an activated ability, that wouldn't be so bad, if the reward is high enough.

    Or, a debuff that is applied if you don't kill a foe before the buff wears off. Or don't kill enough foes.
     
    Marak likes this.
  3. blob

    blob Member

    Very true.
    It just was kindof how I envision Berserkers, totally forgetting about risks and just mindlessly hacking through sh*t until they drop. <3

    berserk has never been about being able to control how things go, so i would find it logical if you dont control when you get the debuff. Agreed the reward should be pretty high.
     
  4. Vykk Draygo

    Vykk Draygo Member

    Yeah, thematically it makes sense.

    I actually like my second idea better, btw. I think of it as your bloodlust not being sated. :D

    Edit: My second idea as opposed to my first. I shouldn't try to type while holding my guitar in my lap. >_>
     
  5. blob

    blob Member

    Yeah its a pretty cool idea I agree (only, more complicated to code in).