Hi guys, I just finished my Lutefisk Priest mod and wanted to test it. Because of unknown reasons, it does not show up in the modlauncher. Could you try to find the error? Because I cannot see it, I have made the mod.xml file just like the tutorial in this forum said. If you could tell me how to do it, I would upload the files for you to see here, but I can't see how to attach the file -.- Edit: Of course I also made the other files
Zip it. Or even just fake it out and rename it to mod.xml.zip then attach it. But let us know if you did, otherwise it will appear as a broken archive.
Oh, and I do not know how to attach it. I find no button for it, and pulling it into the window did not work. So, how do I do it? ^^
Here then. Now it shows, but says it cannot find the radiant_aure32.png Update: it was missing in the mainfile. Damn it. I thought I had copied. Lol.
Lol. You know the mod.xml only describes the mod itself. If you are still having trouble, zip the whole mess up and we can help sort it out.
Since I presume it will include skills and items, it will need the itemDB.xml mod.xml skillDB.xml spellDB.xml and if you allow crafting the items, the craftDB.xml will also be required. A few quick suggestions. Everything is case sensitive in a zip archive. So you can unzip it and it may find Example.png when it was looking for example.png but a zipped copy of the same will not find it since no file of that name exists in the zip.
And now I am getting a Runtime Error Just that it wanted to close. Don't know what caused it Also going to upload the new file.
Ah, uploaded the wrong file then Me idiot again. Man, I'm tired, only going to upload the real file and then go get some sleep. See ya tomorrow!
I will be here. Take your time. http://community.gaslampgames.com/threads/mod-xml-validator.3390/ This is what found the errors for me. How to fix this is a mystery for people smarter than I. mod\skillDB.xml 1 error(s) found. Line 11, Position: 2 -- Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 11, position 2. mod\spellDB.xml 1 error(s) found. Line 89, Position: 1 -- Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 89, position 1. I am clueless about this. I can see what it is saying, but I fail to understand the problem. *Edit* Shame on me for triple posting. I should... Have a nap. Good night cruel world. (It is about 4PM here.) *Edited Again* Changed the posts so that there is one instead of three.
Take a look at these files, Frelus, and compare it with the ones you uploaded. I don't give you any guarantees that it will work, since I didn't have time to test it, but at the very least it is possible for it to work, as the code validator shows no problems with it. That being said, learn to keep your code clean. Every single error (and there were many) was caused by the fact that you didn't know what you are doing (I won't say "you appeared not to know what you are doing", because it's apparent that you have no knowledge about coding whatsoever), and thus the code you wrote was thoroughly raped. Improperly closed tags, improperly named tags and their parameters, wrong parameters being used, images' names being misspelled, spells' names being misspelled ('P' and 'p' are different things in programming), those were all in the code. And avoiding such things is something that you have to learn to be able to code. That being said, it all comes with experience, so take a look at code created by other modders and compare it to your own, that will help you. And take a look at the tutorials you can find there, you'll likely find them helpful: http://dredmod.com/wiki/Main_Page
Thanks, it works now. Lutefisk to bread does not work, so I guess I'll have to find a filler skill. Really, big thanks to you two!
Have you considered using Lutefisk crafting as an intermediary? You can then use a recipe for crafting to let you use exactly one to make whatever you want. For example: 1.You add a recipe for making one bread from one Lutefisk. 2. ??? 3. Profit!