FORUM ARCHIVED

REVISION 36 UP

Discussion in 'Clockwork Empires General' started by Nicholas, Feb 18, 2015.

  1. Daynab

    Daynab Community Moderator Staff Member

    The stockpile issue is on our TODO list, there's just a lot broken about it that we want to rewrite.
     
  2. Daynab suggested I post new misc bugs here; there is still a problem with pictures/paintings where the majority of them cannot be interrogated/viewed. Not sure of related to workshops as they often work normally in kitchens but not carpenters workshop.
     
  3. Unforked

    Unforked Member

    I know hunger time was doubled, but it seems colonists can no longer starve to death at all.

    I started an experimental game which I did absolutely nothing except occasionally close alert windows, keeping the colony at sixteen. I intentionally chose a map with very few forageables in the starting area. I finally stopped at day 10, with all colonists alive and merrily subsisting on the occasional fish steak.

    The takeaway is that as of this build, there's no need to build farms or hunt animals.
     
  4. dbaumgart

    dbaumgart Art Director Staff Member

    (It is indeed a bit too forgiving. Methinks we'll adjust this a few notches in the other direction.)