FORUM ARCHIVED

Revision 40 is out now!

Discussion in 'Clockwork Empires General' started by Daynab, Jun 24, 2015.

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  1. FeralGrin

    FeralGrin Member

    I also am unable to figure out what triggers the Obeliskians. I have tried all sorts of activities in their ruins. I have 2 sites on my map and neither seems to respond to anything.

    I have killed cultists and cult leaders. I have 4 Obeliskian discs and at least one of each of the 3 kinds of idols. They have all been researched to death. I also have a chief scientist who is irretrievably mad due to eldritch forces. He is also a cult leader. There are 2 cults and 3 cultist shrines in the woods. I also have over 100 colonists, many of which are cultists.

    I thought getting the 4th disc was going to be the clincher. There are a few pyramidal objects in the ruins that look like the disks might fit in circular holes. I have been waiting for colonists to take the discs to the ruins. So far, none have.

    I haven't built a church yet. Not sure if that would improve or hamper chances of them appearing.

    Unless I'm mistaken, from what I'm reading here in this forum, there is a way to get them up. I just haven't stumbled across it yet.

    Cheers.
     
  2. Wolg

    Wolg Member

    I have managed to set off two in separate games just by a colonist walking vaguely near them...
     
  3. Bluebird

    Bluebird Member

    Hi,

    Just bought this - looks very promising thus far. Good work devs :)

    A few minor things I found in the Rev 40 release:
    • Soldiers running on the spot and never returning home. Had to disband them to resolve
    • Kitchens stuck on Finalising Production. Tried dismantling ovens, changing work crew but no joy. Had to build new kitchen then demolish old. As soon as new kitchen running, same happens. Original kitchen runs fine
    • After 40-50 citizens, everything slows down (seen this reported, so not worried)
    • Resources rare - the node markers impossible to see
    • When naturalist reports a find, can't jump to it. If it has been a while, jumping to him/her no use as he moves on.
    • Citizens reported starving even when food around - seemed to be soldiers in my run through
    • Bodies never buried (seen this reported)
    • Birds and animals should probably breed if you let one or two live
    • Not sure what effect cupboards and chairs have - they are not on the decorations tab so thought they were of use :)
    • When selecting a person, could do with a button to show their current work gang details
    Fun playing around, look forward to each update.
     
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