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Steam Workshop Woes

Discussion in 'Modding' started by r_b_bergstrom, Jun 6, 2012.

  1. DragonDai

    DragonDai Member

    Well, the big thing is all three of the updated mods caused my save games to be unplayable. It's just that RR caused them to be unplayable permanently (it seems).
     
  2. Tirien66

    Tirien66 Member

    You can turn off auto-updates, you know.... Or does turning that off only work for the game itself, and not mods?
     
  3. Daynab

    Daynab Community Moderator Staff Member

    Only the game.
     
  4. Movra

    Movra Member

    A save game for a character that uses 7 different mods the size of FaxPax, one for each skill, would add up to about 40 MB. Wouldn't that be an acceptable trade-off for the convenience of preventing broken save games?

    The increased delay of autosaving that approach would cause would be a more serious problem than disk space, I think.

    The .dat files are in fact ZIP files. If you're willing to go through some hoops to prevent a save game from breaking after a Steam Workshop mod update: extract the .dat file into a new folder in the mods directory and name it with the title found in mod/mod.xml. One willing to prevent a mod from updating just has to move the .dat file from steam_workshop/ to mods/. And don't forget to unsubscribe.