You mean with this mod? Nope. If you mean CoW itself, too many to list. Minibosses, Vlad Diggula, and all manner of crazy.
Oh, dude, and you've got a Lawrence of Arabia item. ... I need to stop myself from trying to come up with interactions with the sandstorm de/buffs.
Here is another preview of all the items that have been added to swashbucklers mod so far. Most of these items are heavily scripted. there are four item sets, parrots, frogs, poison frogs, guns, gunblades, anchor chains, grappling hooks (that can grab those items on the islands), unspeakable elder horrors trapped in a bottle, voodoo curses, weapons dipped in potent poison frog venom (known to cause paralysis) and magic genies that give you magical items and weapons when you summon them. oh yeah, and this mod now requires CotW expansion
The Mask of the Silver Sipahi grants the Eyebrows of Arabia buff with this buff, you are immune to getting sand in your eyes. PS, if there was somekind of way to trigger/cancel spell effects when an item is equipped/removed, that would make the implmentation of a lot of this stuff much more streamlined.
Also it would make it possible for some items, like mechanothaumic rebreather, to use buff effects and requirebuffontrigger effects to cancel the damage from gasses, rather than giving the player an inordinate amount of exotic resist.
Man.. I keep hitting refresh on my main page hoping that one of my alerts will be Ruigi's releasing the full version.. That's a sign that it's a great mod, when people fanboy over it when it's not even out yet =p
bug status at present? nothing too egregious (I hope....) also, this has to make it into the second YHTNTEP in part or wholly.
I think all the bugs are now fixed. Nothing's crashed in a while, and I only have two rooms left on the quintuple-check list. Mainly we just want to have a weekend to play it ourselves to make sure that the balance is right. There's a lot of secret treasure rooms, new items, new monsters, etc, and we want to ensure that were neither making it too hard no passing out treasure too readily. When we started this there was no banksterism or pocket dimensions, so we have to double-check that we're not further destabilizing the almighty zorkmid with our influx of buried treasures.