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Ten Days Watching Grass Grow: Graphing Crop Growth Over Time

Discussion in 'Clockwork Empires General' started by Alephred, Sep 9, 2015.

  1. Alephred

    Alephred Royal Archivist for Queen And Empire

    I have dived back into graphs! I've plotted out the stageTimeSeconds information contained in the crops.edb script - that's the file that determines how many stages your chilli peppers progress through, and how the number of game ticks per stage. I'm still trying to figure out what this means for optimisation, compared to, say yield over time, but here it is:

    newplot.png

    The first thing that comes to mind is, wow, cabbage and chilli peppers need a lot of attention. Bear in mind the very last segment of every line actually represents the 'mature' stage, and actually indicates that the crop is fully grown and ready for harvest (and will rot in the field if not collected before time elapses.

    I've been giving crops some more thought lately, here's a cross-post from the Videos thread: https://community.gaslampgames.com/threads/tooting-my-own-horn-i-made-clockwork-empires-videos.10301/page-5#post-107984
     
    Wolfram Hatlocke and Unforked like this.