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Tentative Changelog for Patch 1.0.10

Discussion in 'Dungeons of Dredmor General' started by Nicholas, Feb 15, 2012.

  1. Kaoschan

    Kaoschan Member

    Is there a way to make pre-placed traps NOT scale with the hero attributs but with for example a special set of values depended on the current floor?

    Like Floor 3 has TrapPower 4 and this 4 is used for trap damage scaling.
     
    blob likes this.
  2. Kazeto

    Kazeto Member

    Right now there is no way, other than one. Changing all traps so that they wouldn't scale at all, and making duplicates that would be crafted instead of the standard ones that *would* scale.
    That is, if you know how to stop the "duplicate" traps from spawning.
     
  3. Ruigi

    Ruigi Will Mod for Digglebucks

    special="1"
     
  4. Kazeto

    Kazeto Member

    I thought this one wasn't working properly...

    Nevertheless, thanks for that.
     
  5. Ruigi

    Ruigi Will Mod for Digglebucks

    there's no gaurantee it works that way. but that would be my guess.
     
  6. Zzinged

    Zzinged Member

    Confusion! The weblog has the patch notes for 1.0.10 and that's dated 16th of Feb. What's happening here?
     
  7. SkyMuffin

    SkyMuffin Member

    It's for the upcoming patch that hasnt been released yet. it's currently in beta testing.
     
  8. Zzinged

    Zzinged Member

    Thanks SkyMuffin ;)
     
  9. OmniaNigrum

    OmniaNigrum Member

    Were you wearing a *Red* shirt? (Star Trek joke. For those who do not know, the guys wearing red shirts were a billion times as likely as anyone else to be killed every episode.)
     
  10. Dynamod

    Dynamod Member

    That was a pretty funny joke there Omni...

    [​IMG]


    ... :p
     
    Essence likes this.