FORUM ARCHIVED

The Compleat Essential Skills

Discussion in 'Mod Releases' started by Essence, Mar 26, 2012.

  1. mining

    mining Member

    Code:
            <primarybuff id="0" amount="12"/>
            <primarybuff id="2" amount="12"/>
            <primarybuff id="[I]5[/I]" amount="12"/>
            <primarybuff id="1" amount="-20"/>
            <primarybuff id="3" amount="-20"/>
            <priamrybuff id="5" amount="-20"/>
    Corrections:

    Code:
            <primarybuff id="0" amount="12"/>
            <primarybuff id="2" amount="12"/>
            <primarybuff id="[B]4[/B]" amount="12"/>
            <primarybuff id="1" amount="-20"/>
            <primarybuff id="3" amount="-20"/>
            <priamrybuff id="5" amount="-20"/>
     
    OmniaNigrum likes this.
  2. Essence

    Essence Will Mod for Digglebucks

    Weird...my version is corrected already, and I swear to the Diggle Gods I haven't altered it at all.

    ...which means, either way, that it'll correct itself with the next rollout regardless. :)
     
    OmniaNigrum likes this.
  3. mining

    mining Member

    protip: Don't use fonts inside code blocks. The preview lies! Lies I say!
     
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  4. Essence

    Essence Will Mod for Digglebucks

    New version: Warlockery removed, Degree in Dungeoneering put in. It's only been playtested on the most basic level, so if there's any issues with it, please let me know ASAP. :)

    thanks!
     
    OmniaNigrum likes this.
  5. Kaidelong

    Kaidelong Member

    The description for Degree in Dungeoneering is too long to show up in the skill selection screen

    The skill itself is also going to need a bit of buffing and fleshing out.

    Little pendantic request: make the saffron robes of the apprentice a 3 star item like the leather cuirass and the robe of the grey warlock.
     
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  6. Essence

    Essence Will Mod for Digglebucks

    Description edited, stars added. Will appear at next upload.

    Also, what kind of buffing and fleshing do you think it needs?
     
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  7. Kaidelong

    Kaidelong Member

    I think it needs at least one or two more spells. Also the first could perhaps use more than one knock effect to make it stand out a little bit more considering how little damage it does. The problem with the tree as it is now is that it's supposed to be full of misellaneous useful things but it only has 5 levels and the skills are a little too unambitious with their usefulness. Maybe a hungry buff to make you more sneaky would be cool for example. Or a spell that debuffs constructs, reflecting your skills at handling computers.

    Honestly it's just a little underwhelming in general right now. Numbers could use a slight tweak up on things like Extra Beer and Extra Cheese and it could use one or two more levels.
     
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  8. Essence

    Essence Will Mod for Digglebucks

    Well, the point of the first is that it's not supposed to be a combat spell. It's supposed to be for opening secret walls and retrieving items off of islands. That's why it's so cheap.

    l'll be more willing to listen to detailed feedback once boozeBuff and it's cousins work, so we can see what the actual in-game effect of the skills are.
     
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  9. Kaidelong

    Kaidelong Member

    This is why I suggested putting in more "knock" effects into the spell. It'd make it more reliable at knocking stuff back and make it knock things back further
     
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  10. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    If it's dirt cheap, and also not a combat spell, it really doesn't need to be 100% reliable nor knock things very far, does it? If it's not being used during a fight, there's no reason why you can't just cast it again.

    Am I missing something?
     
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  11. Essence

    Essence Will Mod for Digglebucks

    ^^ This.
     
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  12. Kaidelong

    Kaidelong Member

    Here, have this savegame

    Enjoy a lime, or a drink, and see what happens

    Spoiler: the game crashes

    So much for Conjure Extras
     

    Attached Files:

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  13. Essence

    Essence Will Mod for Digglebucks

    Known issues. foodBuff and boozeBuff are still borked. Please try again w/beta RC5.
     
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  14. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    I got a weird crash that may or may not have anything to do with Final Stand in Bushido.

    Details: I'm fighting a zoo on floor 13. I did final stand at a choke-point not far from the doorway and took out all the Red Deths and Tuber Spirits one at a time. This left me with about 30 Witch Heads in the back of the zoo where I can't quite get line of sight to them. So I step off the Final Stand space, and move into the zoo. About 20 turns later the game crashes. Reload from auto-save, and it does it again. May be a slightly different number of turns each time, but it keeps happening.

    Glanced at Final Stand and didn't see anything obviously wrong there, but you've got a lot more experience with spells than I do. Only thing I could think of was maybe the second halo effect, being outside the buff? I've never messed with halos, so I don't know how they work.

    My auto save returns me to the point in the fight where I haven't left the Final Stand space yet, but when it does so the conflux halo isn't glowing. Neither is the second halo, but I honestly can't say that I've noticed that second halo being displayed at all.

    I've got no other special effects going on that haven't behaved perfectly fine dozens of times before, but this is my first time ever taking Final Stand. So I figure it's either a problem with Final Stand, or a rarely cast WitchHead spell that is only triggering in this zoo because of how many witch heads there are.
     
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  15. Essence

    Essence Will Mod for Digglebucks

    That's bizarre. I can't think of anything that would cause this -- I'd honestly post it up for Nicholas to see.
     
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  16. lccorp2

    lccorp2 Member

    Hmm, anti-poison's healing seems a bit strong for a 48 round cooldown on a rogue character - it can heal me from about 33% to full.
     
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  17. Essence

    Essence Will Mod for Digglebucks

    Funny, someone else recently mentioned they thought it was weak. :D I'll note that and see if anyone else has anything to say about it. What level are you on, and what's your archetype level spread? It may be that it's too little up front but scales too strongly.
     
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  18. lccorp2

    lccorp2 Member

    On DL12, rogue but wearing heavy armour, 40 EDR. Each tick is 2+0.3 EDR, which makes it 15 per tick. A tad strong, I'd say, for 48 turns.
     
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  19. Essence

    Essence Will Mod for Digglebucks

    OK. Opinon: better to knock down the scaling, or pump up the recovery time?
     
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  20. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Knock down the scaling. If I'm understanding the math correctly, it's currently just shy of 10 consecutive healing potions, but only takes 1 action. Even if you could only do that once per floor, it'd be a bit much. Aren't most of the healing spells in the main game in range of 2 to 3 points per turn?
     
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