Yes, but crash occured after I'd killed, let's say, 5 monsters simultaneously, during the same turn, while counter showed me only 2 monsters remaining. Numbers are inexact, but you got the idea. Killing monsters consequently, one per turn, completes Monster Zoo correctly, exactly as you've described it. That's right.
I've noticed this before myself. It happens a lot when you play Vegan and have Aura of Self-Righteousness. Random walls seem to be destructable, even if there's no hidden items/rooms behind them, and so on.
When I equip e.g. gloves through rightclick, the turns ends and the enemies take turn. If I use drag and drop, this doesn't happen Looks a bit strange
I started having lots of random crashes and other bugs when my vegan entered lvl 0. The most noticeably being that animals starts attacking the player, and the game crashes when you attempt to leave trough the portal.
We have a *huge* new RC coming up in a bit; I'm just waiting on a final submission for Ryan and then I'm going to do a little code review. It makes things a LOT better. Chris has been working over time. I'll have a changelist for everybody soon. The Wizardlands, being a mysterious dimension, may occasionally have their contents shift. You may find something new there as well.
^http://patches.gaslampgames.com/dredmor/dredmor_hotfix_test9.zip Anyone interested in testing or having issues, give it a try and let us know the results!
I would be indebted to anyone able to identify outstanding issues that may have been resolved (signified by ✔?) that I am unable to determine personally. Mostly in the Modding and XML categories.
I have a save game on level 8 that freezes when i try to enter the Pocket Dimension. Tried hotfix 9. Now when i load the save, it says the dungeon has been rearranged, and freezes when i click ok
I'm inside a Mysterious Portal area, right at the end. I stumbled through mostly by fluke, and got to the exit portal. I'm saved right in front of it. Before applying hotfix9, entering the portal would just crash the game to desktop. After applying it and entering the portal, the screen fades to white, freezes, then gives me a Windows 'this program has stopped working' message.
To add to Megaron's issue: This particular version of RR appears to be crashing the publisher when attempting to upload (after the validation), much like Megaron's mod. When run through the validator, the validator does not appear to recognise assets from expansion3. Otherwise, it appears to be all good. Commenting out said assets mentioned by the validator does not appear to solve the problem, though. Other mods appear to get through the uploading process fine (I've updated Witcher, Arcanist and Star Lawyer since the CoTW release), so I'm pretty sure it's a problem with the mod itself. It works in-game and all spells work as they should, but may sometimes cause random crashes to desktop during game startup/map load, although whether correlation = causation is still unknown. I've only noticed the strange crashing when having the mod loaded, ID 1.2.6.4 or Essential skills don't seem to trigger the same thing.
Hotfix test9 The manamaille/radiant aura bug was "fixed". Now they dont stack anymore, but radiant aura dont refresh its brittle stacks upon recast. This isnt really an issue since it's cancelable BUT since the behaviour of radiant aura stacking was bound to refereshing buffs/curses overall... Suit Up and the likes don't refresh their brittle stacks either. So radiant Aura stacking was made into that :O So: 1. Radiant Aura/Mana Maille doesn't stack anymore (but don't refresh) 2. All brittle stacks/timers of buffs/curses (inculding Radiant Aura) don't refresh when the old Radiant Aura stacking bug would happen. So only one of the symptoms was fixed. The thing that caused it still causes the other bugs. More info Here I also noticed that it somtimes occur if you stay on the same floor... when the games 'lags' for me (as in if I'm doing many move commands when a mosnter zoo it active or when the spellmine/enemy skip bug occurs. Then the game has a few loading moments sometimes and after that the same behaviour occurs. -Steamcloud saves Last.txt for me now -Shield-Bearer: Defensive Bash description is now correct. My bad. Not true
Please change the description for: It ONLY occurs when you equip armor. Not weapons. Also: Still isn't fixed ;P You did this a few times now.
My save worked fine on hotfix8 but wont load on hotfix9 (instruction at adress "0x6b62f0ee" referenced memory at "0x011db4bo". The memory can not be "read") When im reverting game to hotfix 8 - savefile working again
Someone may have noticed this already, but the encrust description for steel plates says that your gear is encrusted with iron plates.
Questions, here. Defensive Bash's entry in the skillDB still lists Stubborness, but its effect in the spellDB lists Block Chance. So one of these is right. I'm not sure where you're getting the Last.txt information from, considering hotfix9 isn't hooked up to Steam -- unless I'm missing something?
Oh yeah. Sorry, I looked in the wrong xml ~~ Hm well I used the Hotfix on my steam folder and now I get the right skills when playing over steam and using Last.