Don't worry about it, I've worked in the service industry for a decade so I know what it's like. We sell codes for adding prepaid minutes on your cell-phone, the other day a customer wanted to buy one, I ask him what operator he's using. He looks at his phone and says "Nokia"... Anyway, let's hope for a fix soon, as bugs go it's a really annoying one. Oh well, I'll just run a few builds without proc buffs, the rest are at least manageable.
*Sigh* another one. Maybe the save helps. This time without dual wield. Clockwork Knight Master Of Arms Shield Bearer Polearms Archaeology Berserker Rage Smithing
Apparently my issues are related to this... mac, definitely noticing total HP going down. I may have been randomly getting extra block probability as that was well over 100 Berserker Promethean Blood Mage Golemancy Psi Archaelogy Things that happened shortly before noticing this: picked up a couple of new items (will detail at a later point if interesting) and encrusted extra max HP... Save game attached. I may have an older save on steam cloud so going to download that now and see if it's earlier and if so report back.
Unfortunately that appears to be a phantom save... oh well.... other things that had changed recently Blood Magic - last two levels got.
I get the feeling that this is related to this bug. Note the HP, I'm thinking it's related to the stacking necro debuffs. Edit: I see this isn't new. Oh well, more datapoints can't hurt right?
Perhaps the player's stats should just be stored as an immutable binary tree of buffs, or something semantically the same (space isn't a big problem as immutable trees can be pointed at as subtrees in derived trees without worrying about the subtree changing). The extra overhead shouldn't be too big a problem and it'll make these subtle in-place update bugs impossible.
I just started playing DoD a few days ago and I've run across this bug in my first run-thru. I've attached 2 save files form the same character, one prebug and one bugged that are very close together time/experience-wise. Hopefully these can help solve the issue. OS10.6.8, no mods or expansions Skills: Swordplay, Dual-wielding, Berserker Rage, Assassin, Viking Wizardry, Smithing, Alchemy I noticed it happened right after I bought the 4th skill in the Berserker Rage tree (aptly named Berserker Rage). I tried unequiping everything, etc. AWESOME game, btw. I absolutely love it. It's amazing that a game with a $5 price point even has cross platform support. Edit: Oh, I forgot to mention the bug is lowering my Absorption to 0 and Melee to 1.
Hopefully the next live patch will be fixing this, I know we've tried a bunch of things to resolve it.
Just had my visual sight radius reduced to -5. Was having my best game yet, too. Is it pretty much hosed now? For helpfulness, I was on level 6 or 7, wandering around killing things. Found an inconsequentia, was fighting a Dead Head or two, and then poof, lights out. Sword Master of Arms Berserker Rage Shield Smithing Perception Assassination
I've also had my health regen drop to -5 and my visual radius drop to -4, I think. It seems to happen when I save the game, and the health regen has also been known to go up. It was at -7 a while ago. Architect Alchemy Wandcrafting Smithing Tinkering Clockwork knight Rogue scientist
I'm having this problem, with counterattack chance. Without any buffs or equipment, I have 15, which seems to be actually -10 or so, because enabling the +25 dagger stance does nothing, but does allow increases from swords and other gear to show. I'm attaching a savegame. I tried the "level up with no buffs" thing, and that didn't have any effect. Is there a savegame editor or any way to salvage this character? It's really demoralizing since this one was going so well, and since I have no way to know it won't happen the next time I have a good character going, either.