Downloaded the game, created the character, got a call from my girlfriend, and didn't have time to play afterwards because I had to go to work. But fret not, I have Monday off. Either way, my plans are to make a dual wielding duelist centred on swords; however retarded of a build that happens to be is something I'll find out about next week.
They've got a lot of clusters for that near their starting point on the passive tree(aka skilldrasil). I have however heard that they're off to a rather rough start and are a little bit underpowered early, and are late bloomers. Also I've read that later on, melee gets... difficult to survive with.
That's exactly what my main is! haha. Working well so far though. Breezed through everything and kills bosses in 5 seconds, surprisingly. I think I got lucky with drops because I have a bunch of uniques already and some nice skill gems.
Wow 24 character slots. I don't know if that's an altaholics dream or nightmare... Talking as a confirmed altaholic, I'll let you know the answer to that question when I figure it out. I have 3 characters currently. And I'm amenable to teaming up. Trago -- Level 11 Marrauder Crayline -- Level 9 Witch Haldurson -- level 6 Shadow Oh and maybe all of the PoE stuff should go into a thread of its own. We seem to have totally taken over.
PoE looks too early to my eyes. I like good 'ol TomeNET. I had a dozen or more characters and I could simply never decide what skills to invest in and how much. As far as multiplayer MMORPGs go, that was the best I ever tried by far.
Well it is a beta. For a beta, it's not bad at all. I don't think it's going to blow the world away, since at its core, it's a Diablo-like (a decent one with some twists, but still). But to GGGs credit, they are trying some new things so it's not 'just another clone'. But you are right. There are definitely pieces missing from the puzzle, such as making it easier to know which gems are going to be problematic due to leveling -- that, as it turns out, is a big one. Also I'm not thrilled with the currency system. Some currencies are only seemingly from random drops, some don't make any sense. If there were some standardized rules that I could understand, and paths towards getting all of the necessary currencies for purchasing a particular item, that would make the game feel a little bit more complete. Example -- I have a bow on my ranger, and I'm not happy with the measly enchantment on it. So I thought I'd get the next tier's bow, and enchant it. The bow costs one orb of alteration. Cool, I have one. Only problem is I need that orb of alteration to enchant the bow. So I guess I'll just wait for that bow to drop. I also don't have a quiver, and same problem. But why does a non-magical quiver cost an orb of alteration? Almost everything else non-magical seems to cost a scroll of wisdom or 2 or 4. I don't get it.
I agree with this. I think they're shooting for "spiritual successor" to Diablo 2 that D3 let people down on (not my personal opinion as I haven't played D3 and was never addicted to D2) and I think they're doing well at it since they had something like 50k concurrent players during a beta yesterday. It's actually not as random as it looks. You can exchange a number of more common orbs for higher orbs, for example. The downside to this is that you need to know the "recipe". More wiki reliance which I think is a downside. I'm not sure about the normal items costing an orb of alteration, as I personally haven't bought any item whatsoever, only ran so far with the drops I got. Here's a tip: you can get alteration fragments from selling identified magic items. Or is it unidentified? I forget (because the names are similar to the other orb). Every rarity sells for different stuff, but on top of that you have a chance of getting something even better when selling. For what it's worth, you're going to start rolling into orbs of alteration and other such things really soon. As for what I dislike about the game so far (I'm at the end of Act 1 now), I would say the map is pretty bad. I wish I could zoom out further. I don't really like the lack of damage numbers of any kind and wish you could toggle them on. I would say that's about it so far though.
Bought Bleed, really like it so far. It's a solid action side scroller, awesome mechanics I haven't seen in a while and it doesn't have a white bald dude as a protagonist, which is refreshing for a shoot em up. You can see some gameplay here, pretty standard until the first boss, about 5-6 minutes in.
Just finished it (it's quite short, but there's some unlockables and 3 modes, I might play it more). Great game. Yeah I agree on the jumping, but I got used to it after one or two levels.
PoE update: I'm doing so much better with my dps-focused bow ranger. It seems killing stuff fast is a lot better tactic than simply trying to outlast enemies. His go-to skill is poison arrow, with Wrath thrown in as a damage buff, and fire arrow as a boss killer (although, honestly, poison arrow is not bad for that either). He does have decoy totem as well, but that's kind of underwhelming, bordering on useless. Wrath reserves a whopping 50 mana to stay active, so I'm not 100% sure I should be soloing with it, or reserving it for when I group. But so far it's not been a major issue (yes, I have to chug mana potions a lot). Fyi: Monessa is level 14, and just got to the lost ships area (forget what it's called) so much much further than any of my previous characters.
Y'all convinced me to try Bleed, really digging it so far. It's tough as nails on higher difficulties. The controls in particular are amazing. The game's weakest point seems like the boss fights. They're not bad, per se, but it seems like the bosses aren't anywhere near as challenging as the stages leading up to them. Mind you, I'm only two stages into the game, so that may not be a large enough sample size to really judge overall boss difficulty. Guppy was also significantly more difficult than the worms.
Uh... well, I just beat Bleed on normal... and then I realized there was an upgrade system, and more than one gun. I feel stupid.
The katana in particular is kinda neat. I did the Racer stage with it. But it doesn't work everywhere. PoE talk, issues the devs are looking at right now: That takes care of both my main complaints, nice.
But not mine: ninjaloot mechanic in groups.(You've got about 2-3 seconds before your seeded loot becomes public, leading to massive loot-camp-ninja-spam-click-athons, and if you needed to drop something to make room, or were on the other side of the screen, forget about it). Btw they just took the servers down after repeated crashing, due to too many players for the servers to handle(I think the record stated so far is about 69k simultaneous players). http://www.pathofexile.com/forum/view-thread/78521
Those inconsiderate ninja-looters are as bad as spammers. They should be made to explode when they do that. Playing Borderlands with a few friends I can tell you there was never a problem deciding who got what loot. But playing a MMO is totally different. I and most of my friends would gladly give up a good item so someone could make better use of it. But these selfish MMO trolls... There are not enough expletives in all the languages of Humans to describe my feelings. They should bump that up to 30 seconds before it becomes fodder for the trolls. And in some cases I still think they should explode... Is there no way to directly give a person an item in the game? If not one should be added at once.
Yes, there is. You can trade stuff in general. I do prefer instanced loot as well personally, like Torchlight 2 did, but I know it's a design decision. It's really just not gonna make me play with strangers (which I wasn't really going to either way, so it doesn't change much for me. If I need items I don't have I can always trade).