Amazon has removed both its DVD and download versions from its store and issues a warning on the page. It was the best selling PC download, and it's never done that before.
So EA management is worse for your city than Godzilla, nice to have that confirmed. I am btw having a blast with Planetside 2 now that I am part of an outfit and I have a new gaming rig that can handle it. Also several imbalances have been patched out, air is still rather on the OP side though.
It's also worth nothing the UK isn't even due to get the game until today, and we're not a small market.
Well I'm snowed in this morning so I have nothing better to do than to be here lol. Anyway, I've been playing Endless Space off and on for a while now, including a marathon session last night. ES is an example of a game that I felt was kinda mediocre at the start, but which, as its evolved, grew on me tremendously until I find that I can't help but keep returning to it. I can't say that I'm good at it, but I always have fun playing it. Last night, btw, I had a great old time trying to get an achievement and failed because of a complete mind-fart on my behalf. I KNEW that there was an achievement for winning the game as the Pilgrims without ever building a single warship. And last night I did it! I won my very first economic victory, and it was with the pilgrims, and it even came AFTER I had lost my capital and one or two other major planets. All along, as my planets were being invaded, I completely resisted the urge to build a single warship. The punchline of all of this is that it was the wrong faction. I was supposed to do it with the Amoeba, not the Pilgrims lol. I still had fun. And now I know what I'm going to be doing this evening lol. In any case, I just wanted to mention that the 4th free expansion to the game is coming out on Monday so if you haven't played the game in a while, this monday might be a good time to revisit it.
Taking a break (kinda) from Sonic & All-Stars Racing Transformed, it's a bit too repetitive I think, and instead I picked Brutal Legend back up this morning. Finally got past the spider boss, and once you get past it being a semi-crappy port, it's actually not too bad. Edit: Oh, yeah. Also playing Mafia 2 but it's as broken as hell.
Started (and finished) Wadjet Eye/Ivy Games' Puzzle Bots this evening (which I got through the Wadjet Eye Groupees bundle). Fairly enjoyable, and funny, low-difficulty adventure game, aimed more at younger/less-skilled players than most of Wadjet Eye's catalogue. It's quite well made even if the artwork isn't particularly stunning, and the voice acting is pretty good. No real complaints except that it's really short. I think it took me just under two and a half hours, and that's with using a walkthrough for one or two puzzles, including the final set - which is a bit over-complex and elaborate. I think it kinda sucks that there's a collectables mechanic but no way to backtrack, though. I finished with 7/8 items found.
Let's see... Legend of Grimrock - Remarked to Mooms that it's a pretty good game but it seems like it could get a bit boring with the non-randomised nature of the levels. I think the combat works well *but* it does seem a little skewed towards the game, particularly at the start. Not to mention it likes to throw things at you that make it unnecessarily hard/frustrating at times. But I have certainly enjoyed what I've played so far. Mafia II - Finally finished it. Surprisingly good, in its own ways, but I don't think it was entirely ready for release. It's kinda glitchy and I don't like how the collectables were handled (Posters can be found any time, Playboy magazines only during certain chapters) nor the 'sandbox' - it added all these things but never gave you reason to use them. It's like 2K Czech wanted to focus too much on making sure the world was 'realistic' but never actually worked out entirely how to do that. Not something I think I'll be rushing to play again, but not an experience I regret. Alan Wake - Lol no.
XCOM - Guyyyyyyssssssssssssss this is hardddddddddddd I'm enjoying it, but by all that's unholy, someone needs to tell Firaxis about "pacing" and "difficulty curves". The game should not get quite so difficult so quickly.
Well, I think "getting quite so difficult so quickly" is supposed to mean "welcome to UFO series" here.
What is it that's killing you? Chrissalids and terror mission are generally when things start getting hard, at least for me.
Here is some advice for the very first XCOM game. It still applies. There is only one rule. Do not accept a mission you cannot win. Period. This means you will have to suffer through skipping many terror missions. And literally abandoning some parts of the globe. Be strong in the nations that are paying you well and that are near where you put your primary base. (And later your secondary and tertiary bases.) The aliens goal is to conquer the world. If any one area you control stands firm, they cannot win. It is really sad this is not more like the original game. I used to have a few soldiers on every mission carrying nothing but grenades and ammo for others. If all else failed, they could blow the hell out of everything around them. (And die while doing so.)
I am currently playing the hell out of a modded Fallout 3. 40+ hours spent in game in the last five days. My goal this time is the same as every time. I will complete every last quest that is not just a stupid gopher quest. (Gopher = Go For. Meaning a stupid "fetch something" quest.)
Ugh, terror missions. I hate those with passions, they are the single worst thing for your troop count in the game, not even the mind-controlling aliens are like that (because we do have the autonomous tanks for that, and unless you do something stupid it is possible to get one troop mind-controlled and then freed in the same turn after unloading whole squad's APs into the creature). And on that note, currently I'm playing nothing. But the day after tomorrow I will play some Minecraft, as my friends will have time to play it then and I prefer to have in-game slaves.
Chrissalids are pretty hard, yeah. That mission was the one where the difficulty really went up for me, though I've not seen them since so I'm okay, I think. I know I've made some bad tactical choices, but I think the game can be a bit unfair. I've certainly seen enemy units have two moves in one turn (sometimes they'll move out of the fog, the OMG T3H ALIUNZ cutscene will play, then they'll move again), and stuff like that. Oh, and enemies WHO CAN SHOOT THROUGH GODDAMN WALLS. Worth it for the AVWW theme alone. Not played the second yet, but the first is really interesting. Which is why I haven't played it for a week or two.