Played Tomb Raider and finished it. Highly recommend it. I don't have much more to say on it because it would spoil the story/characters, but the first hour is kind of annoying with all the QTEs, and the game is disturbing at times. Worth it to stick with it though.
Spec Ops: The Line Surprisingly good for a manshoot. I've heard numerous times that it's actually quite a powerful game with a real story to tell, and about halfway in I can really see where those comments are coming from - and I'm sure it's going to get even better.
I started playing Oblivion with Oscuros Oblivion Overhaul today. Damn. They really were not kidding about increasing the difficulty. I cheated a bit and tested it to verify the level capo was truly removed and that the massively overpowered monsters were there too. They sure are. A level sixty'ish maxed attribute and skill character with good equipment can still be bulldozer'ed by a few potent foes. If anyone decides to give it a try, remember this tiny spoiler. Get shock weapons and spells. When all else fails, try that.
OOO was one of my favorite mods way back when. But yes, it can be brutal at times, especially when you are starting a new game. There's also a lot you can customize within the mod itself.
Sadly it has sat neglected for years now. Finding the installer was tough. The OMOD version is broken for NMM and the manual install may as well have directions written in a foreign language for all the help they were. I think I still have a problem since several basic animals have attacked me and they were fully invisible while doing so, but magically turned visible once I killed them. That makes "Detect Life" a priority spell to get.
I do know that in Oblivion, there is at least one section of the lake surrounding the city that has invisible animals. That is because of the mage in the tower. I haven't ever used OOO but I thought I would mention it in case that is where you were finding them.
I do not recall a lake or a tower. But I was going in a direct line from the start towards the priory. If invisible animals existed in the base game, it is likely this was expanded upon by OOO. That is a relief. Now just to find Detect Life so I have a means of defending myself. (In my new non-cheat character.) Thanks for the insight LionsDen.
The Imperial City is wholly surrounded by a lake. The lake is right in front of you when you leave the sewer.
Oh! I thought that was a river. I followed it long enough to think that before I left to follow the marker in the direction of the priory. That pretty well explains the invisible animals. Thanks guys!
You know what -- I've encountered the invisible creatures as well, and I always thought that it was some bug involving some mod I had installed. Thanks for clearing that up.
Finished Infinite two days ago. I really liked it - story was fantastic, up until the last fifteen seconds or so at least. Don't regret picking it up at all, and I'm looking forward to any DLC that comes out.
The story is definitely something... special. I think it was poorly handled towards the end, though. Too much in too little time, and it was perhaps a bit *too* complex. I did enjoy it, though, certainly. Even though it was, often, as ugly as sin (I had no idea it was on Unreal 3, I thought it was still on 2.5...), and a little cumbersome. Elizabeth was a great character, and there were some interesting plots. I also finished Brutal Legend today. Oh dear.
I remember it could get a bit broken at times. Like the time an insanely powerful yeti chased me into town and murdered 90% of the population. the rest of the population was unkillable and kept rezzing and getting KOed by it repeatedly. And that is how the town of Bruma became a ghost town. The end!
Never had anything like that happen to me in Oblivion. In Skyrim, though, I made the mistake of using the one of the harder versions of the "Deadly Dragons" mod, and ended up having to abandon Riverwood when 2 or 3 ancient dragons on steroids attacked it at the same time. These were modded dragons that were causing all sorts of havoc like summoning tons of other creatures and so on. I think I ended up reloading it with a more modest version of that mod. It's a really cool and fun mod -- but if you choose the wrong settings, you can easily wind up with a lot more than you can chew.
Claustrophobia: The Downward Struggle Currently a roguelike subtitled "The Downward Struggle" yet stairs only just appeared in Alpha 1.0.9 I've not yet played that version (as I bought through GamersGate, so currently stuck with 1.0.8 until the week), but I've tried the current alpha a couple of times. It's HARD. This is partially due to enemies attacking you though walls (sometimes), other enemies being quite powerful and so on. In fact, judging by The Indie Forge's latest tweets, the wrong kinds of enemies have been spawning, which probably didn't help matters. Oh, and it's a roguelike where the enemies can attack on the diagonal, too. Interesting, though. Definitely so, and one with a lot of potential.
I've had an eye on The Downward Struggle for a bit now but I haven't played it yet. It looks kind of similar to Dredmor. Apparently, free copy of Bioshock Infinite comes with the video card I just bought, so I think I may break my boycott of FPS games to give it a shot. It's the first FPS I've seen in a while that looks mildly interesting. Right now I'm primarily playing AI War: Fleet Command. It's quickly becoming my favorite RTS game ever. It has quite a big learning curve, but once you get into it, it's really good. Also, I've been doing some Dominions 3 multiplayer. And Spelunky. Of course.
It is kind of similar to Dredmor, but a lot more challenging, though that's more likely due to it being in Alpha than due to any one aspect of the game.