o_o I don't recall a single brute force puzzle in the entire game, honestly. It's pretty straightforward once you understand the mechanics!
That's The Last of Us finished. Rather glad it's over in a way, but at the same time I want a *lot* more of it and whilst I had a few issues with the combat, I'm... yeah, I'm really glad I got it, and that I finished it too. This leaves me, really, with Heavy Rain being the last PlayStation-exclusive I really want to play, although I have Uncharted 1+2 so I'll be going through them soon enough, and there's the console-exclusive Red Dead Redemption to play (but it sure is ugly!) Well... yeah. Yep.
The one that comes to mind is that red gun puzzle where you have to fill a glass-encased cube to hit several triggers. There may well have been a more efficient way to do it than I did, but it basically came down to "fill in the entire damn thing" for me.
I completed 7 Wonders: Alien Makeover -- didn't get all of the achievements but that's ok. I have no desire to at this point. I then saw that M&M10 was on sale and I've started playing that. So far I'm enjoying the game, which is very much like the older M&M games (or at least my memories of them).
These past few weeks I've been playing quite a bit of Starbound (the new sci-fi-themed Terraria spinoff that takes place across a near-infinite number of planets in outer-space). Haven't made it past the Gamma Sector yet though, since it still is an early beta and they keep cranking out engine-changing updates and mods that make me have to keep restarting
Moved on to playing Guacamelee now, and... wow! Can't believe I let this one pass me by. For those who haven't played it yet, rectify that immediately. It's a metroidvania with a great sense of style, and it's genuinely quite funny. Haven't made it very far in, but it offers local co-op for those who have friends willing to crowd around the computer with 360 controllers for some crazy reason.
I am playing Fallout New Vegas again. More mods. This time I am using VVV (Very Voracious Vemin.) It makes the game way too hard in some ways. But this could be fun if you started out in Power Armor with many potent weapons. *Edit* At first I totally ignored the documentation and set the game to Very Hard. Then, after getting basically chainganged by radscorpions that spawn out of no-where and cannot even be hurt by anything I have, I decided to try some of the starter AWoP areas. (A World of Pain.) I was then chainganged by a single mole-rat. Reload and try again. And die again... I set the difficulty down to hard and finally managed to kill a precious few of them. But things are still tough as hell. I have no ammo, and no money to waste on it either. I may have to either restart on normal and set the difficulty to hard once I am established, or cheat a bit and give myself some ammo to waste on the few things I do not instantly run from. Once I even see a Deathclaw, I think my character will explode.
The deathclaws in FO:NV are a hell of a lot harder than they were in FO3. The quarry is downright hellish.
Well, add VVV to that and it becomes a masochist's dream. Heh, I remember playing Oblivion with a mod like that, it was ... terrible. Well, fun, but still terrible, seeing as not dying was actually a challenge (then again, a ranged character is not supposed to be mauled in the face constantly).
I used that mod too. OOO. (Oscuros Oblivion Overhaul.) Or am I mixing up my horrible experiences with Oblivion? *Edit* Forgot the link.
The Deathclaws near Goodsprings were there purely to force you to do something other than rush right to New Vegas and advance too quickly. They serve the singular purpose of slowing you until you either advance enough to take them on or until you have already went east all the way out of that danger and looped around it. In FO3 there were no Deathclaws in the area even remotely close to the vault you started at. For FO3 you had to go far north east to even see them before you leveled up enough to handle them. And the Deathclaw Matriarchs of FO3 were harder than any of the vanilla Deathclaws in FNV.
There were some Yao Guai very near the vault from what I remember, but no deathclaws (mercifully.) I've definitely found the deathclaws in NV to be consistently more dangerous than they were in FO3, but that may be more due to not having the dart gun than the deathclaws necessarily being more dangerous... your tools for easily managing them are more limited.
In Fallout 3 I always made a bee line for the dart gun schematics. But then I was usually running MMM (Marts Mutant Mod) for the same terrible doom in spawned monsters. Regardless of the game, Deathclaws were basically a cheat for the developers. They had a DT rivaling power armor and could move faster than anything else in the game could. And if that was not enough, they could sometimes kill a power armored person with full health in one single hit. They made sentry bots seem pleasant... *Edit* Again I forgot the link...
Oh dear lord... Forget the Deathclaws. They changed the 'effing Cazadores to have 25 DT and regen from 1 HP to full in seconds. Even sniping them in VATS with a Anti-Material rifle takes four shots of AP ammo to stand a good chance of killing them. Oh, and they went even more crazy. There are Radioactive Cazadores. And every ant in the game now breaths plasma at you. This is the first time I ever played a game where I used the quicksave feature. And I am abusing the hell out of it.
Just started playing "South Park: The Stick of Truth". So far it's kind of fun and funny and has lots of in-jokes and references that you'll get if you are a fan of the show. It's not exactly the kind of rpg that I usually like, but it is South Park, complete with all of the characters with their usual personalities and voice acting, and lots of good memories. You have a choice of 4 character classes: Warrior, Wizard, Paladin and Jew (of course). I'm playing as a Jew (never thought I'd be able to say that in a game lol).
Completed Sang-Froid: Tales of Werewolves recently, great game. It's all about Canada, lumberjacks, traps, booze and smashing wendigos with your blessed axe. Good plot, gameplay is interesting and pretty hard (in a good way) and soundtrack is incredibly catchy (my favorite OST by now).
I picked up Sang Froid cheap a good while ago, been struggling to get through it (I'm pretty bad at TD games) but I've enjoyed it so far. The english voice acting is suspect at best but the story is solid. I've heard that the game is best played in french, if you can understand french that is.
Last night I played some Binding of Isaac (still waiting for Rebirth) and Desktop Dungeons (the new paid-for release). And earlier in the day I played some Spyro 2 but the camera is quite literally evil.
Playing -> Kingdoms of Amalur: Reckoning™ Why -> Because it's a blast! I bought it in a sale a time back, didn't have/take time to check it until now, but .. wow! It's really great. It's a very full rpg experience. Very high production quality. For example there's a LOT of voice acting, and people tell you about the world in a lot of different and personal ways. Really puts Skyrim to shame on that account. The combat is really nice too, with incredibly cool effects, lots of moves, skills, combo's, nice parry/block system, cool magic etc. Looks and feels good to fight. There's also crafting, the world is huge and, well.. the main story I found to be really well done, from the get go you're brought into the world in a very cool way and immediately you're special, and you have to find out what you are and what you can do. I am curious to see where it will take me... but so many side quests to also do because they're fun ^^ (and so little time to play actually )